8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #200
CreateClientConVar is meant to be shared because of an old bug
Fixed manual panel painting
Fix typo 'Think' -> 'Tick'
Automated Windows Build #199
Automated Linux DS Build #199
Automated Linux Build #199
Added some sanity checks when opening files
Added Lua string pool for C++->lua gamemode/ent/swep/panel hook names
Automated Linux DS Build #198
Automated Windows Build #198
Automated Linux Build #198
Disabled host_thread_mode ConVar - it always crashes when set
AvatarImage elements no longer leak memory
Automated Linux DS Build #197
Automated Windows Build #197
Automated Linux Build #197
Added game.MountGMA()
Error models get reloaded after calling game.MountGMA
FCVAR_LUA_CLIENT/FCVAR_LUA_SERVER now act more like other flags
Added sv_hibernate_think & sv_hibernate_drop_bots ConVars
Automated Linux DS Build #196
Automated Windows Build #196
Automated Linux Build #196
Virtual directory for mounted Workshop addons, lets us control the mount order
Moved CreateClientConVar implementation to Lua
UserInfo ConVars which are their default value now get networked to the server
GMA files that a server makes you mount now get unmounted on disconnect
Automated Linux DS Build #195
Automated Windows Build #195
Automated Linux Build #195
Fix bounds check in SetBoneMatrix/GetBoneMatrix methods
ConVars created with CreateConVar()/CreateClientConVar() now have their default value set
Fixed memory leak in Lua-created ConVars
Automated Linux DS Build #194
Automated Windows Build #194
Automated Linux Build #194
Renamed Awesomium:Stop() to Awesomium:StopLoading()
VMatrix:__mul no longer crashes when given non-userdata values
L4D2 DLC content is now mounted
include() now passes any returned values from the loaded file
added File:ReadLine()
Automated Linux DS Build #193
Automated Windows Build #193
Automated Linux Build #193
Prioritise GMA contents over stock VPKs (whoops)
Automated Linux DS Build #192
Automated Windows Build #192
Automated Linux Build #192
Clients prioritise mounting of the game that the current map belongs to
Automated Linux DS Build #191
Automated Windows Build #191
Automated Linux Build #191
Fixed a multiplayer issue with CTriggerCamera
Automated Linux DS Build #190
Automated Windows Build #190