8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #190
Changed mount order to make breaking the game more difficult: Map > Addons > Gamemodes > VPK > ./GarrysMod > Games > ./download > Fallbacks (Workshop unchanged)
Automated Linux DS Build #189
Automated Windows Build #189
Automated Linux DS Build #188
Automated Windows Build #188
Automated Linux DS Build #187
Automated Windows Build #187
Automated Linux Build #187
Fixed post processing shaders being broken on OSX due to a previous change
Automated Windows Build #186
Automated Linux DS Build #186
Base gamemode's CheckPassword hook now uses default reason
Automated Linux DS Build #185
Automated Windows Build #185
Automated Linux Build #185
Automated Linux DS Build #184
Fixed inconsistent angle networking on Linux servers
Added DefaultUnderline font back to ChatScheme.res
Temporary fix for DNumberScratch not working properly on Linux
Automated Windows Build #184
Automated Linux DS Build #183
Automated Windows Build #183
Automated Linux Build #183
Fix buffer-overflow in surface.CreateFont
Fix Vector with 0 arguments resulting in an uninitialised vector
Automated Linux DS Build #182
Automated Windows Build #182
Automated Linux DS Build #181
Automated Windows Build #181
Automated Linux Build #181
Automated Linux DS Build #180
Added debug_dump concommand. Dumps any non-default ConVars to a file.
Automated Windows Build #180
Automated Linux Build #180
Vector() can now take a Vector as its first argument and return a copy of that vector
Automated Linux DS Build #179
Automated Windows Build #179
Automated Linux Build #179
Context menus no longer remain when their parent is focused
Changed scheme of ClientDLL context menus to match DMenu
Weapon selection via key bindings should now always work on SWEPs
Automated Linux DS Build #178
Automated Windows Build #178
Automated Linux Build #178