8,596 Commits over 3,256 Days - 0.11cph!
Stop g_blurx/g_blury shaders from increasing output brightness
ENT:SelectWeightedSequence & Weapon:SendWeaponAnim no longer crash when given invalid acts
Calling gui.HideGameUI at the wrong time no longer stops the HUD from rendering
Automated Linux DS Build #177
Automated Windows Build #177
Automated Linux Build #177
* Fixed a multiplayer crash issue with combine auto cannon on ep2_outland_09
* Limited engine.LightStyle to values that do not crash the game ( 0-63 )
Automated Linux DS Build #176
Automated Windows Build #176
Automated Linux Build #176
More friendly Steam API failure error messages
Automated Linux DS Build #175
Automated Windows Build #175
Automated Linux Build #175
Fix DFrame:Center when parented inside a panel not at [0, 0]
Don't let players enter vehicles that they are a parent of (stack overflows!)
Added optional parameter to poster command to save each frame as a separate image
Automated Linux DS Build #174
Automated Windows Build #174
Automated Linux Build #174
* Make GMod repo use latest Bootil repo changeset
* Updated the DirectX out of date popup to allow the user to try to launch the game anyway
* Added "body" and "type" for HTTP()
* Added PathFollower:GetAllSegments()
* Added CNavArea.GetExtentInfo()
* Added "AllSolid" to trace result
Automated Linux DS Build #173
Automated Windows Build #173
Automated Linux Build #173
Let game.KickID take SteamID as well as UniqueID in first parameter
Automated Linux Build #172
Merged functionality of RunString/RunStringEx
Added game.GetIPAddress
Added game.KickID
Lua kick reasons can no longer be language strings
Home/End keys now work in Windows SRCDS consoles
Opening the chatbox while it is invisible/disabled no longer changes player view angles
Chatbox entry max char count is now correct (126)
TextEntry:OnTextChanged is now called after undo operation
Automated Linux DS Build #171
Automated Windows Build #171
utf8.offset now conforms to Lua 5.3 spec
Automated Linux DS Build #170
Automated Windows Build #170
Automated Linux Build #170
* Bumped Steam.inf version
* Fixed model indices above 2048 not networking to clients properly
Automated Windows Build #169
Automated Linux DS Build #169
Automated Linux DS Build #168
Automated Windows Build #168
Automated Linux Build #168
Possible fix for post processing shaders not working properly on Linux/OSX
Automated Linux DS Build #167
Automated Windows Build #167
Automated Linux Build #167
Automated Linux DS Build #166
Automated Windows Build #166