8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #83
* Removed steam_linux
* Fixed crash issue with PathSegment functions
* Fixed (Lua errors?) printing twice on Linux srcds
* Added CNewParticleEffect.__tostring() and other methods
* Added Entity.StopAndDestroyParticles()
* Added Entity.StopParticlesNamed( string, bool removenow = false )
* Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false )
* Entity.CreateParticleEffect() now returns the particle object it creates
Automated Linux DS Build #82
Automated Linux Build #82
Automated Windows Build #82
* Fixed a server crashing exploit
* "Cannot update control point" is not DevWarning
* Attempted fix for Linux/OSX checkboxes in Awesomium
Automated Linux DS Build #81
Automated Linux Build #81
Automated Windows Build #81
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Automated Linux DS Build #80
* Fix linux compile error + merge a bunch of schweet minor clientside stuff
Automated Windows Build #79
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Automated Linux DS Build #78
Automated Windows Build #78
Automated Linux Build #78
* Bump Steam.inf version so I don't forget to do it later
* IP ban some naughty server
Automated Linux DS Build #77
Automated Windows Build #77
Automated Linux Build #77
Added SetNW2/GetNW2 functions back for testing purposes
Automated Linux DS Build #76
Automated Windows Build #76
Automated Linux Build #76
* Fixed yet another DDoS exploit
* Added ISteamUGC to IGet
* Moved some steamworks.* Lua functions to ISteamUGC
Automated Linux DS Build #75
Automated Windows Build #75
Automated Linux Build #75
Automated Linux DS Build #74
Fixed a movement issue introduced by the previous change to player movement on moving props
Automated Linux DS Build #73
Automated Windows Build #73
Automated Linux Build #73
Automated Linux DS Build #72
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Automated Windows Build #72
Automated Linux Build #72
Fixed a client crash issue with some crap ragdoll models ( unreasonable position )
Automated Linux DS Build #71
Automated Windows Build #71