8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #71
Automated Linux DS Build #70
- Fixed Player:GetEyeTrace not working correctly with lag compensation
- Ground speed for NPCs now takes model scale into account
- Fixed prediction errors when walking or attempting to sprint while crouched
- Slightly improved player movement on moving props so they are less likely to be ejected
- Fixed particle systems not obeying some attach types correctly
- Fixed scenes not playing in some cases
- Fixed some issues with player movement prediction
Automated Windows Build #70
- Fixed Player:GetEyeTrace() not working correctly with lag compensation
- Moved GetConVarNumber and GetConVarString to Lua for better performance
Automated Linux DS Build #69
Automated Windows Build #69
Automated Linux DS Build #68
Automated Windows Build #68
Automated Linux DS Build #67
Automated Linux Build #67
Uncheat Gravity Gun convars
Automated Windows Build #66
Unlink libsteam.so on linux, DUMBO
Automated Linux DS Build #65
Automated Windows Build #65
Automated Linux DS Build #64
Automated Linux Build #64
Automated Windows Build #64
Automated Linux DS Build #63
Automated Linux Build #63
Automated Windows Build #63
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Automated Linux DS Build #62
Automated Linux Build #62
Automated Windows Build #62
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Automated Linux DS Build #61
Automated Windows Build #61
Automated Linux DS Build #60
Automated Linux Build #60
* Fixed yet another security exploit ( Thanks Python1320 )
* Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
Automated Linux DS Build #59
Automated Windows Build #59
Automated Linux DS Build #58
Update english localization for tools with typo fixes
Automated Linux Build #58
Automated Windows Build #58
Automated Linux DS Build #57
* Finish removing Steam.dll dependency ( oops )
* Added possible ragdoll related physics crash prevention/fix
* Added support for Steam game server accounts
* Added font name to the "There was an error creating the font!"
* Updated localization files
Automated Linux DS Build #56
Fixed that _snprintf safe bullshit