8,596 Commits over 3,256 Days - 0.11cph!
* Got rid of unneccesary Steam.dll dependency
* Added some version of gm_construct original .vmf source
* Added -noworkshop command line parameter
* Updated newlines for some files in vpc_scripts/ as per Valve
Updated Steamworks API to latest version
Automated Linux DS Build #55
Automated Windows Build #55
Automated Linux DS Build #54
Automated Windows Build #54
Automated Linux Build #54
* Added 6 missing silkicons
* Added mapcycle.txt
* Merged some minor engine changes
Automated Linux DS Build #52
Automated Windows Build #52
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Automated Windows Build #49
Automated Linux Build #49
* Fixed Vehicle.SetPos
* Fixed unhandled usermessage 21
* Updated propdata.txt to contain Episodic stuff
* Moved some files from garrysmod.vpk to fallbacks.vpk ( HLS gibs, Alyx Gun epsodic sounds )
* Removed soundscapes from fallbacks, they are all shipped in garrysmod.vpk now
Automated Linux DS Build #48
Automated Linux Build #48
Automated Windows Build #48
Automated Windows Build #47
Automated Linux Build #47
* Added Vehicle.IsValid - returns whether the actual VEHICLE is valid or not
* Added Vehicle.SetPos( vector ) - Actually working SetPos for vehicles
* Updated internal Get_Vehicle to not let through invalid vehicles
Automated Windows Build #46
Automated Linux DS Build #46
Automated Linux Build #46
Improved AI player detection in multiplayer
Automated Linux DS Build #45
Automated Linux Build #45
Automated Windows Build #45
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Automated Linux Build #43
Merged some vpcs, let's see what difference this makes
Automated Windows Build #42
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Automated Windows Build #39
Automated Linux Build #39