repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

2 Years Ago
Save cookies on Lua state shutdown
2 Years Ago
Fixed PhysObj.SetInertia causing unexpected behavior when used on frozen phys objects or with invalid values
2 Years Ago
Add nullptr safeguards to CMaterialVar::SetTextureValue
2 Years Ago
merge from main
2 Years Ago
Fixed "Steam overlay replacement" window opening links externally
2 Years Ago
Fixed crashes in certain Vehicle functions when used on unsupported vehicles
2 Years Ago
+vgui_drawtree now requires sv_cheats just like vgui_drawtree 1/0 does
2 Years Ago
merge from main
2 Years Ago
Fixed crash on srcds when potentially conflicting addons are detected
2 Years Ago
ServerLog global now obeys sv_logecho convar
2 Years Ago
Delete Windows steam binaries (used by dedicated servers) as they are now shipped automatically by Steam
2 Years Ago
menu_cleanupgmas Problem will now tell you which files it recommends deleting. Also removed "Finished! Run menu_cleanupgmas to clean up said files" console messages since they duplicate what's in Problems menu.
2 Years Ago
merge from main
2 Years Ago
Cherry pick steam_api.dll fix, "Too many voice packets in a single frame!" fix, vehicle driver NPC crash fix
2 Years Ago
Move potentially conflicting addons detection to Problems menu - potentially conflicting means two addons have the same Lua file with different file sizes
2 Years Ago
You can now search maps by the name of the Workshop Addon they come from in Start New Game screen
2 Years Ago
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2 Years Ago
Fix crashing with npc_apcdriver when it doesn't have its vehicle Added console warnings when npc_apcdriver/npc_vehicledriver is removing due to it not having its vehicle
2 Years Ago
Update steam_api.dll to the correct version (1.50)
2 Years Ago
Relax "Too many voice packets in a single frame!" kick threshold
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
TTT: Fix ammo ents blocking +use near other entites (Community contribution) Fixed a typo in hook.Remove error (Community Contribution)
2 Years Ago
Update Steam client binaries
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
Update Steam client libraries
2 Years Ago
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2 Years Ago
Updated textures for a specific button and hoverball models
2 Years Ago
Fixed a crash with NPC:SetNPCClass
2 Years Ago
Fixed a crash in the DSP system
2 Years Ago
Fixed a regression with string.Comma where it wouldn't format huge numbers properly Fixed func_healthcharger and func_recharge not updating its texture index Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup. Also fixed their collisions and inability to hit the player at certain player angles
2 Years Ago
Actually rollback Steamworks SDK to 1.50 (from 1.52)
2 Years Ago
Failing to save jpeg screenshots/posters actually says that it failed in console
2 Years Ago
Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution) Flash the game window when loading screen disappears to let the player know the loading is finished Fixed hook.Add giving a less than useful error when given a nil to second argument
2 Years Ago
Put motionsensor.GetColourMaterial behind a clientside permission.
2 Years Ago
Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea
2 Years Ago
Fixed file.AsyncRead returning garbage when the target file has no data
2 Years Ago
Fixed a crash when trying to play bad ADPCM wav files
2 Years Ago
Fixed vgui_slideshow_display crashing the game without materials to display
2 Years Ago
merge from main
2 Years Ago
Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer Improved save loading so it sets player ownership of spawned entities to a player in more cases
2 Years Ago
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2 Years Ago
Fixed an issue where usage of halo library would fill the screen with a color
2 Years Ago
TTT: Added TTTLastWordsMsg hook
2 Years Ago
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2 Years Ago
cherry pick crash fix and persistence change
2 Years Ago
Allow physgunning persistent props when persistence is disabled