repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

2 Years Ago
merge from main
2 Years Ago
Fixed compile error Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work
2 Years Ago
merge from prerelease (oops)
2 Years Ago
Fixed NPC.AddEntityRelationship priority argument reading from the wrong argument. Also made it optional ( defaults to 0 ) Fixed effects/base.lua being included twice Fixed ai_debug_enemies (and probably other NPC debug stuff) spewing nonsense to console Added some crash checks to CShaderSystem::TakeSnapshot
2 Years Ago
Added "Select Page" option in Addons menu Fixed non halting Lua error when Derma_Install_Convar_Functions() Panels attempt to set empty console variable
2 Years Ago
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3 Years Ago
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3 Years Ago
Fixed namedesc not working for LUA path in file.Find
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
blacklist affects the legacy server browser as well
3 Years Ago
Fixed Sandbox NPC spawning setting the NPC model twice for NPCs with uppercase letters in model name, affecting entity collision bounds Removed temporary fix for util.FilterText which is no longer needed
3 Years Ago
merge fix
3 Years Ago
merge fix
3 Years Ago
Fixed Lua error when pasting admin only NPC duplications without a player
3 Years Ago
bump steam.inf
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Bump steam.inf version
3 Years Ago
Updated localization files
3 Years Ago
Made Entity:GetSequenceMoveDist shared Added Entity:GetSequenceVelocity( seq, cycle )
3 Years Ago
Added from and to optional arguments to Entity.GetSequenceGroundSpeed Make the Workshop Subscriptions settings button a different color so hopefully its more noticeable
3 Years Ago
Update ignore.conf
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Added math.SnapTo (Community) Added icons and select fields for DProperty_Combo (Community) Updated server browser recommendation icons (Community)
3 Years Ago
DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements. Fixed spawnmenu trying to run empty concommands and erroring TTT: Fixed a bug with weapon respawning and updated language files (Community Contribution) Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community) Fixed in-code documentation comment of table.CollapseKeyValue (Community) Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community) Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community)
3 Years Ago
merge from main Hide CCommand::Tokenize overflow message behind developer 1
3 Years Ago
Some changes towards fixing/narrowing down the CSoundPatch update crash Impleneting CS:GO soundscape features: playlooping.position "random" playlooping.radius fadetime
3 Years Ago
Readded missing mapIO outputs to airboat vehicle Fixed gmod_language resetting to empty string on dedicated servers Added snd_buildcache to blocked command list
3 Years Ago
Fix achievement names being off by 1 ID Added CLuaLocomotion.GetDesiredSpeed Added CLuaLocomotion.GetGroundNormal Made Player.GetPlayerInfo shared (was clientside only)
3 Years Ago
Fixed a typo in detail.vbsp Fixed Material() not being able to access gamemodes/ folder CreateConVar/AddConsoleCommand globals now ErrorNoHalt when command creation fails, instead of silently failing Can no longer create concmmands/convars with blocked names
3 Years Ago
Fix potential NPE in ChromiumBrowser
3 Years Ago
Added NPC.NavSetGoalPos Changed NPC.NavSetGoalTarget - second argument defaults to 0,0,0, sets correct goal type for the path
3 Years Ago
Sandbox spawning bypasses IsAdmin checks in singleplayer Editing entity variables bypasses IsAdmin checks in singleplayer
3 Years Ago
Fixed crashes when setting null model on players Fixed crash when trying to render world model as entity model
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Added Entity.GetAnimCount Clamped PhysObj.SetMass to safe values (0-50000]
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Force OS Specific binary module load errors to English
3 Years Ago
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3 Years Ago
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3 Years Ago
render library underflow warnings are now non halting Lua errors Fixed cam.End crashing when used without cam.Start first (will throw Lua error) Try to end cam.Start calls that are left unended each frame (will display warnings in console when this happens)
3 Years Ago
Added NPC:GetKnownEnemyCount - includes "danger position enemy" Added NPC:GetKnownEnemies, NPC:IgnoreEnemyUntil, NPC:GetTimeEnemyLastReacquired, NPC:GetLastTimeTookDamageFromEnemy, NPC:MarkTookDamageFromEnemy
3 Years Ago
Fixed binary module OS specific errors for non latin alphabets on Windows