8,596 Commits over 3,256 Days - 0.11cph!
Added Entity.GetHitBoxHitGroup( hotbox, set )
Added Player.SetLastHitGroup( group )
Only allow boost in forward direction and only if we are not recovering from previous boost
Undo ignoreZ and alphatest changes to Effect Rings as they cause unwanted behavior
Get rid of certain start up cvar console warnings to match main branch
Force lowercase map names on changelevel/map
Do not add .sw.vtx files to download list
Do not complain about undefined water overlays in console
Improvements to SetCanZoom not blocking weapon fire when set to false
Fix crossbow zoom issue with recent +zoom changes
Minor changes to Workshop subscriptions
Do not reset angles/position/speed when unparentiing entities since it causes unexpected results
SetCanZoom( false ) no longer prevents firing weapons
Apply "Addon too new to use old API" only for new addons
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Sandbox's prop_effect will now change its color if the player is looking at it, indicating which/if prop_effect will be pick up via physgun/toolgun
Hopefully improved Z-fighting issues with prop_effect's rings, when multiple are in proximity
Extract fonts from workshop addons for server downloads too!
ALLOW using Model keyvalue on Zombie NPCs
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Do not read JSON nulls as empty strings
Try to display a correct number with the "failed to grow buffer" error in gmad.exe
enable steamworks.publish
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enable steamworks.publish
Enable steamworks.Publish
Fixed saves/demos local icons not loading
User friendly errors for new subscriptions while in-game.
gmad.exe will bail and won't write bad.gma if we failed to grow the .gma buffer to fit all its contents
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hopefully last merge from main before the update
CreateMaterial changes will break addons, it needs to free materials when leaving a server instead
Let's try this one more time - Refresh the custom created material after updating its values
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CreateMaterial no longer applies values to materials that already exist