8,596 Commits over 3,256 Days - 0.11cph!
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Added missing materials to fallbacks that cause console warnings/errors with no mounted games
Fix some HL:S weapons failing to load their scripts on client
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Player classes are set on all clients automatically clientside
Added hook GM:PlayerClassChanged
Player classes are initialized as soon as they are set, instead of on first hook call
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Added NextBot.FireAnimationEvent clientside hook
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Git: Fixed tool ghosts being still left behind on tool holster in certain cases
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Entity.Fire and Input also support booleans just like GM:AcceptInput
Added SetMaxLookDistance (float) input to all NPCs (Is also added to the .fgd)
npc_sniper's laser will properly represent the maximum distance the sniper can see for
Panel.GetTextSize actually works now
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check for non-cached Lua files on disk before requesting them from servers
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Do not rehash clientside Lua files unless it is actually needed
Stop refreshing server list upon joining a server or switching between server list types (Internet, LAN, favorites, etc)
Double the amount of servers shown per gamemode
Do not hide "Stop refreshing" button while browsing servers of a gamemode
Reduced rankiing impact of empty servers, increased ranking impact of full servers
Server ranking based on player count now starts earlier
Do not load new backgrounds while in the loading screen
Added fallback textures for "painted" skybox to prevent console errors and allow cubemaps to be built with the painted skybox
Added GameData key to gameinfo.txt
Added proper $tooltexture to gm_construct/water_13
Middle Mouse Click to pan in Hammer
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Client precipitation never tries to bind a NULL material
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Borderless Windowed setting in Options
Temporary: Added more steps to the loading screen around Sending Client Info
Fix small Lua error in weapons module
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