8,596 Commits over 3,256 Days - 0.11cph!
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Fixed Entity.GetTable being recreated upon loading the entity table from .lua file when one already exists
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Shorter Rich Presence and better _modded handling
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Steam Rich Presense: Display "Nice" gamemode name if possible, and don't include _modded part for internal gamemode names
Fixed prediction errors when noclipping and changing underwater state
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Blood decals from shooting NPCs and Players can now be stuck to props too, not just world.
Port infinite bodygroups for studiomdl.exe from csgo
HL1 human grunts no longer spam console about forming squads
Removed rendermode hack for transparent entities which didn't even work properly
Fixed engine.ActiveGamemode() not returning current gamemode in clientside autorun scripts
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Increase MAX_NODES to 4096
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Added support for -allowdynamicpropsasstatic to vbsp
Added func_detail_blocker support
MAX_MAP_BRUSHES increased to
16384
Increased limits:
Entities - 8k to 20k
Displacements - 4.5k to 5.5k
MAX_MAP_AREAS - 256 to 1024
Move default spawnlists to settings/spawnlist_default/
Change HL1 leech to use its HL1 model
HTTPS for API Manifest
Fix prop_effect bodygroups on spawn for real
expose FCVAR_ARCHIVE_GAMECONSOLE & FCVAR_ARCHIVE_XBOX to Lua
Added spawn effect for spawned SWEPs
GitSync - Fixed prop_effect dupe not retaining entity modifiers
Spawnmenu icon editor doesn't display an empty Bodygroups tab
Invisible children of DHorizontalScroller will no longer affect position of the visible panels
Added Entity.IsMarkedForDeletion
Fixed gmod_(admin_)cleanup not updating Player.GetCount on clients properly
GitHub:
* Added Blade Symphony map to its proper cateogry
* Fixed table.GetWinningKey with keys lower than -10000
* Fixes for toolgun Think not running in edge cases
Fixed localization breaking when the game has too many search paths
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DLabel and its derivatives can be properly dropped with drag'n'drop when they are not initially pressed
env_wind can no longer freeze the server when improperly configured
Invalid panels for tooltips will no longer create errors
Added GMod speficic mapping key values to more entities such as prop_door_rotating, func_brush
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