8,596 Commits over 3,256 Days - 0.11cph!
fix soundsystem build & hlmv
ignore.conf for linux builds too
fix PCH locations for hammer/vvis
the ultimate ignore.conf
common intermediate directories for each project
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all windows 64-bit bins go to bin/win64
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correct linux 32-bit vphysics interface
build lua_shared for linux 32-bit
compile linux 32-bit client
Fix duplicated effects not having model name in respective hooks
updated prediction (broke some of nw2vars)
Fixed TurnOff and TurnOn on vehicles crashing the game server when used on prop_vehicle_prisoner_pod
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Minor changes + Restored HL1Weapon_357.Reload soundscript
Updated TTT to its latest version
use precompiled headers in linux builds
install crash handlers earlier
linux crashes execute dump callbacks (txt output)
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linux gmod_dumps implementation
Fix HL1 NPCs crashing the game server in some cases
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fixed builds with gcc 7.3
revert to old linked list overflow behaviour
add ExecuteJavaScript process message
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Updated HL1 sound scripts, also includes music ones now
Removed hl2_game_sounds_header.txt
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Fixed EmitSentence not working on clients
Restored some func_door functionality from HL1
HL2 crossbow no longer tries to shoot HL1 bolts and crash the server
Updated Options menu keybinds to be more descriptive
Added "distance to camera" button for func_areaportalwindow's FadeStartDist/FadeDist keyvalues in Hammer
DrawTextLen fetches char widths properly