8,596 Commits over 3,256 Days - 0.11cph!
multicore render works again
build the all the stdshader libs for 64-bit builds
fixed color correction...
fix size of _ignore_this_common_lua_header_ in both builds
fixed 64-bit CVertexBuilder::Fast4VerticesSSE
fixed a bunch of boring todos
remove R_CullBoxSkipNear, merge R_CullBox
merge game lump handling in modelloader
assert builds work
use correct RAWINPUT buffer size
Return type consistency for Entity.GetRagdollOwner
Type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity
Player.IsFullyAuthenticated no longer returns the player object by doing something very wrong in singleplayer or for local server host
Type consistency for NPC.GetEnemy, NPC.GetTarget, NPC.GetBlockingEntity, NPC.GIve
implemented platform specific mesh builder things
fixed bodygroup offsets
fixed hudmessage ptrs
fixed detailobjectsystem simd alignment
ServerBrowser builds, client can launch and load into some maps
fix IGameConsole casting int to vpanel
html_chromium builds
resources & menusystem compile
launcher, shaderapidx9, unicode, compile
▉▋-▅▊▅ ▋█▄ ▋▊▌▅▊, ▌▉▅▇█▊▋▆_▋▄▋▋
▉▇▉▄▄█.▇▄▍ & █▇▋▄_▌▍▇▅▊▋▉▉_▆▇█▍ ▅▋-▅▋▆ ▋▆▌▄▅▅
windows builds run in parallel
Stop resetting player gravity when using ladders
▄█▋ ▄▆▆▅▋▍▆▌▆_▆ ▅▆▍▊▌, ▅▄▇▄█▉▊ █▇▆▆▍ ▉▊▊▆▆ ▄▉ ▄▍▌▋▌ ▄ ▆▍█
use proper datatype for some linked list iterators
Added ConVar support for plydmg, npcdmg and maxcarry keys of game.AddAmmoType()
▆▇ ▊▌█▌▆▆, ▇▆▋▆▋▆, ▅▌▍_▉▌█▍▊▍, ▍▇▋▉▍▋▊▉▋, █▍▊▆▍█
▇▅ ▌▅▅▄_▍▆▄█▆, ▍▍▇▇▉█▇▄▌▋▅▍▄▌
fixup panel message parameters
▄▋ ▄▄▅▍▄▋▅▋▌▄▄▄▊▅, ▆▌▆▆▍▇▉▅▋██, ▆▍▋▅▋ ▉▇▌▌▇▊
▅▍ ▌▍▍█_▌▋▊▆▋▅▌▅█▊, ▍▇▇▌█
▅▉ ▆▇▌▆▊▋▍▍▆▊▆▅ (▌▍▋ ▊█▊ ▋▌▉▆▇▆)
▋▍ ▋█▅▉▍▆▉▋▍, ▉▊▋▇▄▌▋▉▉█▄▇▄▌
Fix GetAnimInfo bailing on valid entities
▋▇▅▇▅▆ ▋▇▋▆ ▌▇ ▉▊▋▆▉/▋▋▌▄▇
▇▇-▄▌▆ ▇▌▌▊▌▄_▌▇▆▊▊█▄▌, ▉▍▄, ▊▅▊▄▄█.█▄▆
FileSystem_GetExecutableDir