8,596 Commits over 3,256 Days - 0.11cph!
Updated localization files
monster_tentacle better fix
Better monster_tentacle fix
p2p works on linux ds
fix deadlock in collision properties
fixed GMOD_LuaPrint with lua gc64 builds
unbreak packed FIELD_GMODTABLE
linux builds don't use sys freeimage
OpenGL works for Win64 too
SDL2/OpenGL Win32 builds work
Fixed monster_tentacle not dealing damage properly
Updated particles_manifest to include ALL default shipped particles
Moved "mod_studio: MOVETYPE_FOLLOW with no model." warning to developer level 1
Reverse changes to NPC.GetTarget and NPC.GetEnemy return values as it causes unforeseen problems with existing mods
linux64 chromium embedded framework
build linux menusystem/client bins
linux srcds no longer loads client vstdlib
Git:
* Better/Faster implementations of SortedPairs and similar functions
* weapon_medkit now heals up to max health properly, and lag compensates when used by players
Git:
* TTT: Spectator HUD changes
* DNumberScratch: decimal changes for the pop up window + shift to freeze zoom
* PrintTable wil no longer try to print the table its currently printing
fix vcollide deserialization
fixed connection checksum - clients can connect
init filesystem in srcds builds (???)
srcds_linux_x64 sort of launches
dedicated engine.so builds too
engine_client.so links happily
engine lib compiles, missing some deps
some of the lunix libraries build
build-dependents for x64, (except for chromium_process)