repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

7 Years Ago
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7 Years Ago
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7 Years Ago
dedicated_main
7 Years Ago
datacache & dedicated vpcs
7 Years Ago
choreoobjects vpc DataCacheClientID_t = uintp
7 Years Ago
bitmap
7 Years Ago
appframework
7 Years Ago
tier3 (-mdlutils)
7 Years Ago
tier2
7 Years Ago
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7 Years Ago
bitbuf
7 Years Ago
spatial partition
7 Years Ago
merge r_areaportal
7 Years Ago
userinfo convars send again soundscripts can play
7 Years Ago
upd CStaticProp::CreateVPhysics, PhysCreateWorld_Shared vending machine works
7 Years Ago
separate report_soundpatch/cl_report_soundpatch
7 Years Ago
correct flags for skill
7 Years Ago
all the convars are back
7 Years Ago
cleanup vcr todos
7 Years Ago
fix closecaptions crash
7 Years Ago
mathlib, tier1, vstdlib, 261 TODOs
7 Years Ago
add todo
7 Years Ago
update soundemittersystem fixed mismatched datastructures that go to vphysics
7 Years Ago
Only try to stop multiplayer spam with duplicator saves
7 Years Ago
Minor duplicator improvements * Can no longer immediately resave an armed dupe * More safeguards against bad user input * Better server logging for dupes and saves
7 Years Ago
unbreak sockets & datacache vphysics hacky appframework vtable match
7 Years Ago
builds
7 Years Ago
small datacache merge
7 Years Ago
update tier0, builds down to engine
7 Years Ago
libs build in correct order
7 Years Ago
garrysmod_gamename.vpc
7 Years Ago
builds & runs
7 Years Ago
Fixed prediction errors caused by using Player.SetHull(Ducked).
7 Years Ago
game builds to somewhere
7 Years Ago
new vpc_scripts
7 Years Ago
new vpc
7 Years Ago
delete vpc
7 Years Ago
Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
7 Years Ago
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7 Years Ago
Removed non functioning code related to trigger_changelevel player position fixes Fixed calling Player.Spawn() on a player inside a vehicle putting the player in an invalid state where no NPCs can see them (fix for transitions in a vehicle in HL2 campaign)
7 Years Ago
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7 Years Ago
Entity.GetSequenceMovement Is now also shared
7 Years Ago
Internal SetModel changes clientside to do with automatic SetCollisionBounds call
7 Years Ago
Fixed monster_scientists always having random skins in all cases