8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux DS Build #695
Automated Linux Build #695
Remove debuggy lua stack trace stuff
Automated Windows Build #694
Automated Linux Build #694
Automated Linux DS Build #694
Use a small buffer for map.pack creation rather than allocating enough space for the entire file (lots of people run out of memory here)
Automated Windows Build #693
Automated Linux DS Build #693
Automated Linux Build #693
Temporary: Lua stack trace stored in heap for some debugging
Automated Windows Build #692
Automated Linux DS Build #692
Automated Linux Build #692
ents.GetCount no longer includes KILLME entities
Automated Windows Build #691
Automated Linux DS Build #691
Automated Linux Build #691
weapon_striderbuster will no longer create excessive amonts of env_sprites when thrown
Automated Windows Build #690
Remove leftover TTT file that isnt in the Git repo
Automated Windows Build #689
Automated Linux Build #689
Automated Windows Build #688
Better support for long language translated strings in New Game menu
Fixed Checkboxes and Radio buttons not displaying on Linux and OSX and made them all look similar to CEF/Chrome
Updated ignore.conf with new stuff (Includes most of Debug builds and game/* stuff that is generated automatically ) and sorted it better
Automated Windows Build #10
Automated Windows Build #687
Automated Linux Build #10
Add ./bin/libvstdlib.so to copybins scripts
Automated Linux Build #687
Add ./bin/libvstdlib.so to copybins scripts
Automated Windows Build #686
Automated Linux DS Build #686
Automated Linux Build #686
Automated Windows Build #685
Chromium ignores F1->F12 keys and runs their key bindings
Automated Windows Build #684
Automated Linux DS Build #684