8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #684
Don't save r_eye* convars over sessions
Automated Windows Build #683
More compatibility with Awesomium, default web pages to 512x512 and ignore OnSizeChange of 0x0
Automated Windows Build #682
Automated Linux Build #682
Viewmodels can no longer have a negative FOV when zooming in
Automated Windows Build #681
Automated Linux DS Build #681
Automated Linux Build #681
Added a second parameter to WeaponEquip - the player
Automated Windows Build #680
Automated Linux DS Build #680
Automated Linux Build #680
merge /main/chromium, probably builds
Remove window.print on V8 context creation
Cleanup
No more blocking code when destroying Chromium panel
Chromium panel creation is non-blocking
CEF runs in its own thread - lots of cleanup to do
Automated Windows Build #679
Automated Linux DS Build #679
Automated Linux Build #679
Weapon.IsScripted no longer returns no value and returns false instead
Back to 30fps
Disable WebGL (can't use it with gpu rendering disabled anyway)
Fixed Start Game button having wrong size to what it used to be
Added some recommended command line params that make input lag 100x better
Decode path in ChromiumAssetResourceHandler::ProcessRequest
Set max CEF fps to 60
Automated Windows Build #678
Automated Windows Build #677
* Updated Utilities tab in spawnmenu with new menus and options
* Added preset support to all Utilities menus
* Added a "Quick Preset" button for easier/more visible access to creating custom presets
Updated gmod_effects to include an infinite duration smoke particle effect
Automated Linux DS Build #677
Automated Linux Build #677
Panel.SetOpenLinksExternally for menu-state
ready for a steam build?
Added a warning for when ents.Created is called before InitPostEntity
Builds with chromium disabled work
Panel.GetHTMLMaterial doesn't return anything until first successful material load (Awesomium support)
Gracefully handle unexpected destruction of CefBrowser
build_win32_projects.bat builds chromium_process
Steamworks VDFs catch chromium's dependencies probably
Don't allow addons to replace console.log (hack for support with Awesomium)
Fixed duplicate input on certain key presses
File library can't read from chromium cache
Fixed main menu font weight
Kinect detection uses async lua/js callback
Main menu is no longer google
Scheme whitelist
Added chromium_process.exe to copybins scripts
Disable remote debugger
Update useragent
DHTML inherits from Awesomium again
Added -chromium statup parameter, replaces Awesomium panels with Chromium
Fixed JS functions being created too late
Added chromium to client
Lua->JS returned strings can contains null bytes
DHTML inherits Chromium