291 Commits over 151 Days - 0.08cph!
Fixed bad equipment population in BaseNPC
BaseNPC character creation
shared proj, dll, bunch of other stuff
Backend stuff, friends UI
Fixed bad equipment model spawning
Character, equipment work
Reworking UI drag and drop functionality
default rainbow folders path
fixing a bunch of stupid broken shite
fixed bad character save query
character customisation WIP
lots of character asset stuff, shader work
BaseEntity.RpcResetAnimatorTriggers NRE catch
Fixed server score updating in CTF
various armours and anim stuff
made this into a proper game
auto populate hotbar on first load
effect FX can optionally autodestroy
client unreadying when leaving
FX destruction tweaks, various cleanup
CTF should now set ready status depending on player count of each team
scenario event is static
fixed ranger anims