branchMobathing/maincancel

291 Commits over 151 Days - 0.08cph!

9 Years Ago
network xform stuff
9 Years Ago
visualiser
9 Years Ago
ranger bow is offhand
9 Years Ago
player prefab not local auth
9 Years Ago
navmesh network sync revert
9 Years Ago
fixed bad visiblity flagging
9 Years Ago
visibility fixes
9 Years Ago
Map stuff
9 Years Ago
projectile shit, qos channels re-ordered
9 Years Ago
save
9 Years Ago
Map stuff
9 Years Ago
FSM state types enum
9 Years Ago
FSM cleanup
9 Years Ago
moving states into static holder classes rather than nested in the now abstract base types
9 Years Ago
NRE fix
9 Years Ago
things
9 Years Ago
Map
9 Years Ago
qos channels
9 Years Ago
again
9 Years Ago
save
9 Years Ago
out of range catch
9 Years Ago
aiming improvements
9 Years Ago
reset aimedAbilityIndex on exit playerAimingState
9 Years Ago
damage dealing NRE fix
9 Years Ago
save
9 Years Ago
effects cleanup index range check projectile data + gizmos improvements ability data
9 Years Ago
reset animator triggers when entering the movement or aiming states, fixed projectile damage positioning
9 Years Ago
qos/rate
9 Years Ago
fixed flag trggers being in navmesh hotbar tweaks, should prevent some exploits
9 Years Ago
Warrior fixes. Map stuff.
9 Years Ago
Fixes.
9 Years Ago
updated navmesh components to 5.6b3 versions
9 Years Ago
wip
9 Years Ago
Map
9 Years Ago
SE shadows, tweaks
9 Years Ago
navmesh rebake
9 Years Ago
fixing avatars wip
9 Years Ago
more avatars
9 Years Ago
players start naked because yeah
9 Years Ago
more
9 Years Ago
prefab layers
9 Years Ago
more euqip stuff
9 Years Ago
more example gear
9 Years Ago
map stuff
9 Years Ago
Map stuff
9 Years Ago
equipment can replace corresponding slot's body mesh material, rather than the whole model
9 Years Ago
gear stuff, UI tweaks, minimap fix
9 Years Ago
added latest ASE, character shader, other fuckery
9 Years Ago
models, prefabs, things
9 Years Ago
fixed potential NRE in ItemTemplate OnValidate