291 Commits over 151 Days - 0.08cph!
player prefab not local auth
navmesh network sync revert
fixed bad visiblity flagging
projectile shit, qos channels re-ordered
moving states into static holder classes rather than nested in the now abstract base types
reset aimedAbilityIndex on exit playerAimingState
effects cleanup index range check
projectile data + gizmos improvements
ability data
reset animator triggers when entering the movement or aiming states, fixed projectile damage positioning
fixed flag trggers being in navmesh
hotbar tweaks, should prevent some exploits
Warrior fixes.
Map stuff.
updated navmesh components to 5.6b3 versions
players start naked because yeah
equipment can replace corresponding slot's body mesh material, rather than the whole model
gear stuff, UI tweaks, minimap fix
added latest ASE, character shader, other fuckery
fixed potential NRE in ItemTemplate OnValidate