2,005 Commits over 274 Days - 0.30cph!
Fixed those occasional ragdoll rootbone errors.
Cave dwellers
Removed the super player regen
Increased belt size to 12 (to cater for the primary/offhand slots)
Added an ItemContainerSource for the primary/offhand equipment slots (points to belt)
Fixed requiredEquipmentSlotType on DropMe not working for non-wearables
Ditched the old temporary ragdoll corpses.
Set up the new cave dwellers.
Manifest.
Fixed the VKnight primary body error.
These anims should loop.
Path fix.
LOD meshes & setup for the cave dwellers.
Toadlok ragdolls.
LOD mesh tweaks.
Backup in case this breaks the model.
WIP fix for the disappearing corpse bug.
Beetle ragdolls don't self-propel into outer space.
Updated ASE
Synced shaders with Rust
Grabbed the imposter system and pines from Diogo/Damian
Converted foliage to roughness.
Prepping terrain for trees WIP
Further prepping for trees.
Serverside tree entities.
Various world spawn stuff
Spawn populations
Manifest
Merging equipment_slot_rework
shield bash 3rd player animations
Various world stuff.
Materials to BaseShield.
Topo masks for spawning.
Various world.
Potentially fixed impact sounds not playing when getting hit
Going through the NPC list.
This file shouldn't exist.
Shield block placeholder sounds & definitions.
Shields have an exposed ImpactSoundDefinition that gets played when the player blocks an attack
Hooked up Block-Wood to the current test shield
Fixed the right side of the inventory screen being completely broken.