2,268 Commits over 274 Days - 0.34cph!
Disabled phrases crowdin stuff
Fixed weatherFX lerping back in when its already running and used by incoming weather type
Ported the new position lerp system from Rust, which fixes a lot of the npc ice skating.
Cleaned up some old status effect damage reduction logic that never really worked?
Minor damage calc adjustment.
Exposed a field on status effects to control whether to show health change logs
Disabled logs on all the healing effects
Fixed the crazy seam issues around mine entrances.
Fixed some compile errors
Damage resistances applied via status effects should now work
Few more weather colliders.
Underground entrance designators.
Added a load of weather colliders.
Fixed items not overriding the required resilience and ferocity fields
Fixed resilience and ferocity labels getting multiplied by 100
Fixed a couple of broken prefabs for mine pieces under the town
fixed particle cols layer being rendered by main cam
Fixed multiple effects not being able to modify health/mana/stamina at the same time
Particle cols on town gates, added env volume group to MINE TOWN
Xp gain multiplier is networked, drives animator speed on UI
Level indicated on the UI
A little bit of NPC behaviour touch-up.
Added EnvironmentVolumeGroup to deal with weather transitions
Fixed weather audio transitions lerping to incorrect values resulting in weather type/audio mismatches when moving between env volumes
Added foggy, overcast and snow weather types
added target type to combat log
dont print combat logs for non living targets (still print logs with no target)
Curse UI widget.
Curses use it.
Fullscren overlays aren't so intense.
Proper loot panels on crates.
Actually fixed HudElement warning spam
Dont show health bar name text for anything other than npcs and players
Debug hit fx.
Rye doesn't go crazy in wind.
NPC corpses use the right loot panel.
Added NPC definitions
Fixed HudElement warning spam when looting an NPC
Fixed itemContainer error on startup when giving starting gear
PlayerInventory has static slot index to equipment type lookup, removed hellish checks in ItemContainer
Weather system ambience blending
Fixed weather FX spawners not working
Some missing player sounds. (World resource pickup, falling damage.)
moved craggy spawnpoint to outside mine entrance for testing
rebaked craggy alpha/height maps