2,268 Commits over 274 Days - 0.34cph!
Added new "Particle Collision" layer
Updated all mines prefabs with particle collision objects
Weather system particles all have collision enabled
weather FX env checks WIP
debug bits
weather fx doesnt follow the camera when in buildings or underground
savas navmesh bake
fixed debug spawner window showing bad npc types
added Ruin/Debug Tools window with spawning, weather control and all the stuff from the rustEditor window
navmeshBakeManager simplified, now just collects sources from any surfaces in the world on startup
nuked a bunch of empty folders in prefabs/NPC
updated weather system with new features from the standalone proj (fx start time, transition curves)
Curses.
Better hit FX WIP.
Cleaned the master loot tables.
More NPC things.
Manifest.
Flagged a bunch of assets to improve indoor navmeshes.
Spawn work.
NPC tweaks.
Fix items without armor properties not counting stats/resistances (was stopping trinket resistances from being counted)
Hooked up resistance rating fields in the inventory
portal/moongate vis tweaks, craggy noodling
added new hazy weather type
Fixed walk/run speed not adding status effect modifiers
Spell updates & descriptions for minor fireball & frostbolt
FX on frozen
Tweaked frozen stats
Elemental resist widgets on inventory screen.
Made the inventory stat tooltips behave nicer.
Werewolves & Toadloks VFX'd
Spiders, rats & mummies VFX.
Crab and Homo Crabbus VFX.
Fixed status effects normalized time check not working at all
Fixed stunning other players throwing exceptions
Doing it without breaking all the animations too.
Made rats and toadloks statuseffect vfx compatible.