repoMosscancel

2,268 Commits over 274 Days - 0.34cph!

7 Years Ago
Adjusted the mummy bones to fit our VFX spawning system.
7 Years Ago
Wood sounds for the wood sword.
7 Years Ago
Proper stats for wood sword.
7 Years Ago
Let's make the LODs use the right skin too.
7 Years Ago
Forest goblin chief uses the right skin. Zero'd some prefabs. Stateffect damage types.
7 Years Ago
Heat damage is Fire damage Cold damage is Frost damage
7 Years Ago
Forest goblin tribe NPCs. Manifest.
7 Years Ago
Chitin plate set. Misc item fixes.
7 Years Ago
Items
7 Years Ago
chieftain
7 Years Ago
items
7 Years Ago
Item protection sources are now calculated in baseProtection and no longer dampened by the wearable container size Fixed protection sources being double counted by the ArmorIndex ui element
7 Years Ago
Fixed combat log not showing incoming crits
7 Years Ago
Combat log now stores and displays blocked damage amounts
7 Years Ago
Fixed copse looting not using the assigned loot panel Disabled position checks on looting (for now)
7 Years Ago
Added line breaks to description Append Two Handed and Channelling tags to the item classification Spells now show the required mana to cast on the tooltip
7 Years Ago
Merging NPC status effects
7 Years Ago
Merge from main
7 Years Ago
Added alert box text prefabs for: requires target, can't target players, can't target NPC's
7 Years Ago
Added a TargetFilterType to spells so that targeted spells can be modified to only target players or NPC's (defaulted to everyone for now)
7 Years Ago
Reenabled soft targeting for non-players Fixed healing NPC's not sending a network update Fixed spell targeting status effect application not working on npc's Hooked up the fill images on the Status Effect Widgets
7 Years Ago
Shield tweak.
7 Years Ago
Status Effects affect run speed of a unit Status Effects that stun now pause AI
7 Years Ago
Fallen miner corpse uses lootpanel generic4
7 Years Ago
Merge from main
7 Years Ago
Wood shield looks proper in 3rd person.
7 Years Ago
Fixed burning status and fx.
7 Years Ago
NPC stuff
7 Years Ago
Added a DurationFill to statuseffect widgets and prefabs.
7 Years Ago
NPC stuff New armor pierce effect.
7 Years Ago
Made shields even more responsive. Repeated 3rd person 1h swing animations don't lag behind the actual attacks anymore.
7 Years Ago
Made shield blocking & bashing timings more responsive.
7 Years Ago
Prepped tooltip prefab for code tweaks.
7 Years Ago
Removed metabolism flag on status effects (was no longer used, that UI has been replaced) Added an AttributeDamageTo field to status effects
7 Years Ago
WIP status effects on NPC's
7 Years Ago
Talent available alert in the inventory is more obvious.
7 Years Ago
Added a hasShield float to the 2h animator to stop that warning spam. Fixed grass tint mismatch, maybe.
7 Years Ago
More checks to stop 0 damage combat logs appearing
7 Years Ago
Random uncommited prefabs apparently.
7 Years Ago
NPC prefab stuff
7 Years Ago
CombatEvents now store the majority damage type Damage type should now read properly in the combat log UI
7 Years Ago
Fixed wrong weapon root on tooltip being disabled if the item being inspected wasn't a weapon Condition text on tooltip now gets disabled instead of being set to string.empty
7 Years Ago
Fixed trinkets not showing armor value in tooltip
7 Years Ago
Relevant undead use weapon swing animations. Fixed an inaccurate item description.
7 Years Ago
Fixed player resilience, ferocity and Crit chance not taking items in the wear slots into account Fixed Critical Chance and Resilience UI labels showing base stats instead of actual stats (base stats don't change) Fixed crits being measured as 0-1 on entities and 0-100 in items (is now measured as 0-100 everywhere)
7 Years Ago
Spawnpop fixes.
7 Years Ago
Cleaned npc spawn pops.
7 Years Ago
Cleanup. Manifest.
7 Years Ago
New range of undead. Manifest.
7 Years Ago
New NPC variants, meshes & LODs. Fixed some NPCs having armor stats when they shouldn't have. Weapon worldmodels.