2,268 Commits over 274 Days - 0.34cph!
Show a notice on the ui navbar when there are talent points available
Don't hide some player stats from inventory ui just because they're low.
Merge from UI.
NPC tweakage.
Menu & server browser WIP
Zombie AI (that don't have a concept of fleeing) won't be as stupid when they get shot at a distance
First try at special talent effects approach.
Talent effects (damage type and metabolism effects) are now applied.
Let Hobgoblins and Horses move again
Armor Index, Critical Chance, Critical Strike Rating and Resilience Rating added to UI.
protection stat bars now display in ui correclty based on clothing.
take worn armor into the calculation of DefenderArmorValue, not just natural protection.
Attempt to fix movement speed when wearing big armor, but did this break running modifiers? (hard to debug on remote desktop)
Fixed NRE on crafting menu
Sound now play on filled xp bar.
Multiple talent levels and talent tree point pool requirement option (for each level).
Rough levelup effect, but sound is broken!
Further tooltip refinement.
UI sounds.
Cleanup
Fixed some recipes.
Manifest.
Various tooltip improvements and some random things.
Got skeleton to animate again
Fix Zombie AI.
Separate Movement and Action AI.
Removed EasyRoads from repo.
TalentDefinition calls base.DoPrepare because that seems like a good idea
Talent tooltip improvements.
One talent tree.
Can now unlock more than just one talent icon.
Updated the Talent system to work properly with respect to Client/Server.
A few switch fixes.