2,268 Commits over 274 Days - 0.34cph!
22496 - Packer tools support for 48 and 64 bpp. Fixed imageutil savetexture swizzling. Fixed compile warnings.
22477 - Reverted some buffer pre-allocations (memory usage)
22474 - Profiling, cleanup, small GC optimizations
22505 - Merge from weekend_branch
22543 - Added texture find read write enabled tool
22536 - Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
22529 - Fixed WaitForSecondsRealtime being broken
Added additional profiling to UpdateInventoryFromSchema
22509 - Closing potential sources of NRE in occludees
22513 - Added scattering/fog support to new explosion shaders
22554 - Retired TextureUtils (GC alloc galore)
Added GC-free Texture2D.Clear extension method
22558 - Eliminated GC allocs from UpdateClothingItems
22557 - Added Union64 to Rust.Global
Fixed CRC.Compute32 discarding the passed CRC value
Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
22566/22567 - Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
22565 - Fixed client side texture memory leak when paintable signs are destroyed (!)
22563 - Eliminated GC allocs from MeshPaintableSource
22559 - Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
22572 - Stability Entity/Link Cleanup
Transform.FindChild (obsolete) -> Transform.Find
Stopped some hard-coded animations from messing up the UI buttons
Clean navbar with a new sound script
1 hour of debugging because of 2 checkboxes
Crafting information all hooked up
Make tooltip reappear after drag/dropped.
make tooltip follow mouse cursor
Fixed crafting list going out of bounds with lots of recipes
Better icon quality
Show tooltip on item hover in inventory ui
Fixed bad merge with UIInventoryMenu
Removed unneeded stuff from BlueprintCategoryButton
Toggle group instead of buttons on crafting screen.
mad scientist reverse engineering backup
Alignment fixes.
Material warning fix.
Reverted ItemIcon.cs because it messes with mah UI slots.