2,268 Commits over 274 Days - 0.34cph!
Organizing more deployables.
Manifest.
Crafting finish sounds.
Organizing the deployables wip
Category crash fix
Furnace & campfire loot panels
Item edits
UI code stuff
Stop fire effect from lingering in a slot if you dragged the burning item to a new slot.
Hooked progress bar up to CraftingQueue.Icon prefab
Added slots to blueprint for cancel and finish effects.
Moved start effect to proper place in ItemCrafter.
Various UI campfire & cooking related stuff.
Placing a campfire doesn't magically give you 42 wood
Loot panels replace the character stats on the right hand side on the inventory screen when relevant.
Uncraftable recipes are faded in the UI.
Item tweaks.
Manifest.
Various crafting related.
Crafting sound definition prefabs
ItemBlueprint component now has a startCraftingEffect associated with it, that can be set per craftable item. ItemCrafter will run the effect when CraftItem is called and the crafting task is instantiated.
Meager start to Crafting Stations.
Disabled crafting dev-hacks
Weapon recipes, icons and more.
Manifest.
Even more items and recipes
Stashed experimental stuff.
Fixed tooltip + added actual stat values to the tooltip
Work towards getting UITalents working
Merge fix because plastic sux.
Removed some stuff from ItemStatValue that was referring to graphics that we don't use.
carpal tunnel item editing
Right clicking items in inventory now moves them to the correct wearable slot.