2,268 Commits over 274 Days - 0.34cph!
Some final tweaks (ensuring ProtectionValue and ItemStatsValue respect max value of 300).
Fixed stats showing up in inventory tooltip (but needs better better positioning in editor).
Added ItemStatValue setup similar to ProtectionValue setup for tooltips in inventory.
Custom inspector for item stats properties
Spider LOD test for collision performance
Wolf headdress placed with other attire, instead of having its own directory path and structure (wat)
Recategorized unprocessed attire to stop it from cluttering the in-game lists.
Silk clothing, silk strands and rolls, plus new icons.
ItemStatsProperties inherits ProtectionProperties
ProtectionProperties amounts are 0-300
hide HUD in talents and crafting window
tool tip orientations, arrows
Armor & attire overhaul wip
Right click on an item in inventory will now try to use the item (via primary option in ItemModMenuOption) if wearing the item fails.
Better hover outline on slots.
replaced tooltip positioning and offset with proper rect transform method
tooltips show on hover
fixed bad validate in ProtectionValue
Refactored the item categories from Rust, even though "Item" is clearly the best item category ever made.
UI Shader stuff
Talents screen
Amplify shader editor
Cleaver big, Guitar, Medical syringe, Mace, Machete, Longsword, Water bucket - Updated to latest rig, added new arms, clean export, rebuilt prefabs
Forgot to unhide some UI stuff
Imagine dragons experiment
HudElement test for null to prevent NRE when animator component is not found.