branchProject_69/mastercancel

143 Commits over 181 Days - 0.03cph!

6 Years Ago
Fixed bug that fucked the undocking after adding a Probe to the Inventory.
6 Years Ago
Docking Changes - I removed the transition between the docked ship and the ship it's docked with so you just walk straight on. - Added some basic lighting to the standard character and darked the derelict to see what happens.
6 Years Ago
Planet Landing Refactor - Changed all planet landing to use the base Ship Interior. - Fixed bug that didn't add probes to ship inventory collected from planet sites.
6 Years Ago
Clciking resume doesn't reset the character controls. Removed. Began updating Landing sites. Updated nav mesh data to realtime. Started changing Level Blueprint to move ship to each landing site. Reduces the amount of code significantly.
6 Years Ago
Fixed bug that zeroes out ship controls after undocking.
6 Years Ago
Simple Death when Sheild and Armour Fail.
6 Years Ago
Fixed Local space/System Space Bug. Added an event dispatcher to the "Leave Location" Button. Then bound that to the widget creation in the level blueprint called On tick. Then created a Custom Event to turn of the Bool.
6 Years Ago
Solar array was clipping the probe port.
6 Years Ago
Stripped out pickups from ship interior.
6 Years Ago
Tweaks Tweaked the solar array regen rate and how fast fuel burns.
6 Years Ago
Solar array added. If you are low on fuel and are too far from a reliable fuel source or Sun you can now deploy a solar array which will slowly recharge your fuel. Way slower to recharge than using a fuel scoop.
6 Years Ago
Probes and other items - Probes can now be picked up carried to your ship and added to the ship compliment. Only one can be carried at a time as they take up your entire inventory. - 2 other basic items have been added. Alien Fruit and Laser Pistol Just for testing data.
6 Years Ago
SystemMap Tweaks
6 Years Ago
Fixed some HUD visibility issues Note: Only way I can find of ensuring hud removal is Get All Widgets of Class - Remove from Parent. Simple Remove from Parent with referenced variable does nothing inside the level blueprint.
6 Years Ago
Planet update.
6 Years Ago
Inventory Item Hover Preview
6 Years Ago
Well that didn't work.
6 Years Ago
testing empty map to see if clock works.
6 Years Ago
Update appID
6 Years Ago
Trying to fix a bug with the clock not working in packaged games.
6 Years Ago
Cleaned up some blueprints. Also removed the System ship hud at begin play. Still don't know why it was showing even though a different character was being possessed. Just added a get all widgets of class and then removed from parent. Added Escape as the quit button.
6 Years Ago
Buildbat and Default engine config Added subsystem
6 Years Ago
Lean and mean and a broken clock.
6 Years Ago
Fuck that.
6 Years Ago
Default Map set.
6 Years Ago
New prototype Commit Everything.
6 Years Ago
Clear out ready for prototype upload
6 Years Ago
Conversation work, Room entry blueprints - UI. - Blueprints. - Script with branches. - custom mouse cursor. -
6 Years Ago
git lfs pull
6 Years Ago
Population Rubble Planks Floating debris Fixed some UV issues. Added enough geo behind big door.
6 Years Ago
Sewer Audio Script Audio Cues
6 Years Ago
Stuff - Fixed hatch/ledge grab bug. - updated Floodway. - Floodway door blueprint - Conversation UI added.
6 Years Ago
Floodway lighting pass.
6 Years Ago
Floodway development
6 Years Ago
Environment assets Pipes Double Doors Bollards
6 Years Ago
Added Floodway_A asset.
6 Years Ago
Re-import Alley-Canal_Ground_A1
6 Years Ago
Removed Dock assets
6 Years Ago
Interior/Exterior Audio Triggers, Neon Brackets added to Main. Loading Screen Fade out
6 Years Ago
Basic Animated Loading Screen
6 Years Ago
Background Dialog and Stuff Homeless NPC mesh and Mat's Dialog Scripts Audio Icon
6 Years Ago
Dialog Multiple Dialog Strings added.
6 Years Ago
Further Dialog work Speech Bubble textures New WidgetPassThrough Mat.
6 Years Ago
Added Collision for Pushblock in sec02. (Exists in Peristant) Basic Background Dialog Widgets
6 Years Ago
Stuff Road decals. Sideroom lighting. Sideroom lighting stencil.
6 Years Ago
Start Rear room Most assets build and triggers.
6 Years Ago
NoddleStand sign and 2nd trigger flip.
6 Years Ago
Big Fixes and stuff Pallet materials fixed. (Too Shiny) Added security Light. Fixed streaming bug (player could unload a level by quickly moving back and forth through a streaming trigger). Added character specific lights for key areas (May code these to only effect characters to improve performance later in the week). Added an empty level to see if there is something specific to my levels that Jenkins doesn't like or if Jenkins just hates me specifically.
6 Years Ago
60% finished NPC model
6 Years Ago
Slow down now Updated Pad Controls New Aircon Unit Conversation UI More efficient Rain Added Sound triggers to Climb montage Updated UV's on Pipe Turn