branchSandboxGame/mastercancel

3,194 Commits over 944 Days - 0.14cph!

6 Years Ago
Fix compile error
6 Years Ago
Add convar for ragdoll fade time. Play sound on round end.
6 Years Ago
Increase explosion force from barrel so ragdoll gets launched
6 Years Ago
Allow second cooldown after barrel respawn until detonation is ready, avoids accidentally detonating
6 Years Ago
Decrease barrel detonation time to make it easier to get a kill. Decrease pistol fire rate slightly.
6 Years Ago
Decrease warmup and round starting time so you're not arsing around for too long
6 Years Ago
Add round over phase
6 Years Ago
More gamemode convars Display players waiting / players needed on hud
6 Years Ago
Don't include vorbis headers on dedi fix #if bullshit
6 Years Ago
Replicate round timer in seconds so it's always in sync
6 Years Ago
Wrap sound bindings in dedicated server ifdefs
6 Years Ago
Remove unused broadcast sound rpc's
6 Years Ago
Don't play sounds on non clients (dedi server)
6 Years Ago
Use diffuse color from models
6 Years Ago
Some UI fixes
6 Years Ago
Fix dicegame dedicated server issues
6 Years Ago
Add melon material
6 Years Ago
Console command to directly switch to a gamemode+map
6 Years Ago
Don't spawn as barrel when testing with 1 player on server
6 Years Ago
Ghetto asset preload
6 Years Ago
Replicate round num and add to hud Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Fix server end game not disconnecting clients, remove double error message when losing connection
6 Years Ago
Add players needed convar, increase default round time to 120 seconds
6 Years Ago
Add round timer hud, broadcast round starting
6 Years Ago
Add assets to barrel gamemode so nothing needs to be mounted (for playtest)
6 Years Ago
Dice game playermodel, fix a couple other issues with dice game, fix voice chat
6 Years Ago
Fix the math for model origin
6 Years Ago
Make round time a convar
6 Years Ago
Add phase display hud
6 Years Ago
Add BaseWeapon.FireRate
6 Years Ago
Add Color.Hex. Add team name colors to chatbox.
6 Years Ago
Add a death for detonating self
6 Years Ago
Cache player before controllable dies from taking damage so points can be awarded
6 Years Ago
Award kills/deaths
6 Years Ago
Tell server the spectator position and eye angles
6 Years Ago
Give flying spectators a baby model
6 Years Ago
Check if barrel is valid and not pending destroy before exploding it
6 Years Ago
Do client side bullet prediction instead because other clients don't need to know yet
6 Years Ago
Replicate firing bullets so players can shoot client side physics objects
6 Years Ago
Disable decals for now (they suck)
6 Years Ago
Barrel deals damage to damagables in radius on detonation. Humans can take damage.
6 Years Ago
Clear death target every tick when not controlling death camera, just to be sure
6 Years Ago
Clear death target on respawn if previous controllable was a death camera
6 Years Ago
Always make sure view target is barrels camera when controlling barrel
6 Years Ago
Only respawn after respawn timer if still in round warmup or active phase Only respawn as barrel while in round active phase
6 Years Ago
Humans win if round ends with a human still alive, barrels win if there's no humans left
6 Years Ago
Respawn players after round warmup, pick random player to be on the barrel team
6 Years Ago
Add round warmup phase
6 Years Ago
Add round and round warmup timers, switch everyone to spectator on round end
6 Years Ago
Joining while round is active will put you on the barrel team