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3,194 Commits over 944 Days - 0.14cph!
Broadcast barrel taunt and explosion
Limit barrel taunts to 2 seconds
Replicate model import settings
Make dice vehicle work in multiplayer
Bind flags for absolute transformation
Spawn barrel controllable model with random yaw just incase a nerd can recognise axis aligned barrels or some shit
Bring up front menu using 'P' aswell as escape so it can be opened in editor
Keep relative transform when detaching entities
Add Controllable.AddImpulse. Throw player up when umounting test vehicle.
Don't break network ids when selecting things in editor
Add Barrel Controllable to suicide barrels gamemode
Overload WithBurst to let people set a minimum
Fix the delay when waiting for players
Wrap players list when it gets long
Add a help screen to dice game
Move text and voice UI to engine addon, fix voice playing at 0 volume, add chat to dice game
Hide the buttons you cant use in dice game, css tweaks
Show proper text on dicegame ui instead of the enum
Use model library settings parameter instead of global state
Add model library import settings (CollisionMode, LodForCollision)
Merge branch 'master' of github.com:Facepunch/SandboxGame
Merge branch 'master' of github.com:Facepunch/SandboxGame
Add a console command to dicegame to restart the round
More detailed load times for models
Fix menu and console becoming stuck open (also no longer using vkeys)
Fix initial hud variable not sending when its hashcode is 0
Release game keys when the HUD is receiving the input
Catch and log exception when hotswapping delegate
Skip hotload on network serializers
Switch HUD to use FString marshaler instead of cstring
Update SourceUtils KeyValues
Network serializer for enums, low overhead WithIndexes
Attach physics body to root bone if solid name doesn't match a bone name
Add .phys loading for ragdolls. Destructibles research. Add LinqExtension Enumerable.WithIndexes.
Merge branch 'master' of github.com:Facepunch/SandboxGame
Let gamemode change how spawnpoints are found
Add getter for angular velocity
Fix hard crash if timers are used before World is set
Replicate skylight, add classlibrary to post process entity
Missing file, test grabbing rAF as well
Trying to UI with the game properly
Expose volume, pitch, and attenuation on VoiceEntity
No more mutable Vector3
Fix multiple post process volumes not working properly
Added Deref<T> to bindinggen
Testing post process stuff