3,308 Commits over 944 Days - 0.15cph!
Fixed quad size
Added Quad with Color
Red Gizmo Test
Fix some inspector/imgui style issues
Add Draw3D.Mesh and Draw3D.Quad
Add imgui addon (refactored from the one in engine)
Remove vue component namespaces
Remove the old imgui
Fix case sentivity issue with vue components
Tolerate null RootComponent in AbsoluteLocation/Rotation/Scale
Remove debug log from JS
Fix some imgui stuff (disabled/readonly flag, scrolling, styles)
Inspector bring up
Update EntityInspector, other small fixes
Enum inspector
Fix readonly, handle setting things in structs, other small fixes
Remove the old inspector
GizmoColours
Added double.SnapToGrid( f )
Added Vectoe3.SnapToGrid( f )
Position Gizmo snapping
Added Line.Delta
Documentation
Global Axis Implementation
Added Position.Axis2D gizmo
Added Quad3D
Make RPC __Implementation methods private so they don't show in intellisense
Call SetPositionOnServer Test
Can add RPCs to BaseEntity
Fix reading too many palette colors
Cull adjacent touching faces
MagicaVoxel VOX model importer
Avoid allocs in ReadStructuresFromStream by using Span
Move useful binary to structure functions to Sandbox.Public
Add projection mode and ortho settings to ViewInfo
Delete key resets polygon tool. Use last polygon point as extrude origin
Snap point direction to 45 degree angles when left control is down
Replace cylinder builder code with polygon builder
Draw last polygon line in different color
Allow polygon builder to specify inside out when setting points
Detect polygon winding so inside out polygon can be controlled
Project polygon vertices to plane using plane quaternion forward and right instead of plane basis
Serialize polygon builder
Add labels to polygon tool for edge length and extrude distance
Remove ghetto client side prediction
Stripped Transform shit from gizmos
Added Gizmos.Position.SingleAxis
Added Gizmos.Position.ThreeAxis
Test code for ThreeAxis
Gizmo Cleaning
Merge branch 'master' of SandboxGame
Add entity AddTag, RemoveTag, HasTag
Added Vector3.Distance( x )
Added Plane.Trace
Added Circle
Radius Gizmo work
Merge branch 'master' of SandboxGame
Don't draw mesh vertices out of range
Use face origin for face hover label, more useful than face number
Add box select to face selection tool
Use entity bounding box for box selection
Add Transform WithPosition/WithRotation/WithScale funcs
Fixed NRE in CodeGenerator
Added BaseEntity.EditorGizmos
Added QOL funcs to Transform
Added Quaternion.FromVector
Unified arguments in Draw3D
Fixed CameraAngles returning wrong type
Fixed Draw3D usages
Removed Angles interchangability with Vector3
Added Draw3D Sphere (commented out for now)
Radius widget work
Merge branch 'master' of SandboxGame
Add ConvexVolume.IntersectBox
Enable box select in entity selection tool
Draw all vertices of hovered mesh
Delete selected entities with delete key
Remove old selectable code
Add box selection to vertex selection tool
Fade out vertex sprites based on distance to camera
Fix DrawTexturedRect not using color