repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

6 Years Ago
Quaternion is serialized as pitch/yaw/roll
6 Years Ago
Include PropertyType SetPropertyValue returns bool Added SetPropertyJson Color serialize fix Colour editor temp Replicated Proxies retain existing get/set if they exist BoolProperty implement
6 Years Ago
Properties boilerplate
6 Years Ago
Fixed vue components not updating when data changed in arrays Entity List highlight selected entity @button-active-color var
6 Years Ago
Fixed main menu toggle delay Fixed warnings in proptext Fixed menu swallowing everything
6 Years Ago
Calculate pivot rotation position clientside so RPC has less data to send
6 Years Ago
Rotate multiple selected objects around selection origin
6 Years Ago
Lerp block preview to target spawn position
6 Years Ago
Allow entities to predict their transform when owned by the local player
6 Years Ago
GetHashCode for Vector3, Quat Trying for better property access (no caching yet) Merge branch 'master' of SandboxGame
6 Years Ago
Update transform widget when toggling global axis setting
6 Years Ago
Test model capture thumbnails on UI
6 Years Ago
Use model capture entity for generating material thumbnails
6 Years Ago
Add SetPreviewMaterial to model capture
6 Years Ago
Add model capture entity for generating thumbnail textures for models
6 Years Ago
Fixed HUD not properly detecting changes in Dictionary
6 Years Ago
Fix obj importer not using saved import settings on reload. Fix mesh transform not transforming normals and tangents.
6 Years Ago
BuildTools uses dotnet msbuild Fixed not writing Proxy.Generated.cs if didn't already exist Merge branch 'master' of SandboxGame
6 Years Ago
Add super basic MTL importer
6 Years Ago
Fail build if errors
6 Years Ago
Proxy.Generated.cs intellisense errors
6 Years Ago
Add Help to the Property if no help and property has a comment Set property name in proxy Generate editor type default
6 Years Ago
BaseEntity properties tests Stub GetProperties() Save Entity Proxies as .Proxy.cs next to the file instead of a completely different folder Only generate files when they changed Merge branch 'master' of SandboxGame
6 Years Ago
Oops
6 Years Ago
PropertyAttribute additional properties Auto run Sandbox.CodeGenerator on compile Sandbox.Unreal, relative paths fixes
6 Years Ago
Use full path when loading model import settings file
6 Years Ago
Add FileSystem.GetFullPath
6 Years Ago
Add modular village asset pack. Add Vector3 and Quaternion JsonConverters to engine project. Model library import settings can be loaded from json (import.json relative to asset path, only when no import settings are specified)
6 Years Ago
Don't re-create the property if not replicating
6 Years Ago
Fixed json leaks on Quaternion BaseEntity can be proxied Rough entity selection, properties EntityJsonConverter
6 Years Ago
Don't define global Select on Object Entity List Selectable
6 Years Ago
Better proxy compiling
6 Years Ago
Sandbox.CodeGenerator wip PropertyHandler returns with normalized whitespaces Sandbox.Unreal don't compile files in Public/Entity Some test attributes on the light entities Move Attributes.cs to Sandbox.Public Proxy files (todo: only proxy specific files?) Merge branch 'master' of SandboxGame
6 Years Ago
Mark render state dirty when changing custom depth (this shouldn't be needed but sceneproxy ShouldOcclude is failing without it)
6 Years Ago
Add RPC for spawning construction blocks so the tool works in multiplayer
6 Years Ago
Move terrain tool to it's own folder
6 Years Ago
Add Facewound ParallaxProp entity
6 Years Ago
Fix entire in game HUD scrolling sometimes Remove some changes made for debugging
6 Years Ago
Simple block based construction tool
6 Years Ago
GetProperties takes a Dictionary instead of creating a new one GetProperties proxies call base class
6 Years Ago
Style tweaks Moved Compiler Proxy stuff to its own dll
6 Years Ago
Add spawn entity RPC, call it in entity tool so the action is replicated.
6 Years Ago
Fix for dedicated server?
6 Years Ago
Add ReceiveInputWhenTransparent and ClickThroughAlphaThreshold to BaseHud
6 Years Ago
Added BaseEntity.SpawnFromEditor Documenting VectorToOrientation Merge branch 'master' of SandboxGame
6 Years Ago
Namespace change (will probably remove namespacing later though)
6 Years Ago
Class Library has some editor used properties Apply new editor properties to lights Added Library.GetAttribute EntityTool update
6 Years Ago
Radial menu
6 Years Ago
Rotate editable meshes with rotate widget
6 Years Ago
Entity tool placement snaps to grid