branchSkyCruise/lwrpcancel

6 Commits over 0 Days - ∞cph!

5 Years Ago
Navigator can now detect when it's stuck and trigger a repath Build notes and control prompts no longer block clicks Fixed missing runtime data exception on MeshInstanceManager More tiki bar work, fix room areas not respecting blocked wall locations Tiki Bar icon + tech unlock Re-enable kitchen Wooden Bench prop WIP new sauna room WIP new jewellery store + sauna fixes New jumbo size windows and viewing lounge room Merge branch 'master' into lwrp Some more material updates
5 Years Ago
Move repair logic to staff out of maintenance Added cloud shadows package, hooked up in main scene Convert some overcrowding ints to boosl now that we're in modern burst Overcrowded transforms are now updated as needed, rather than checking every frame, every passenger New company icon, updated ship entrance Fix service staff error Update default starter blueprint Fix blueprint load not getting company logo material Fix company secondary colours not being reflected on outside trim Updated both scenario starting blueprints Food supply room icon Power and water dedicated rooms now offer more power/water than the standard utilty room and can reach further WIP tiki bar Moved wall neighbour calculations into threads, should speed up placing rooms and expansions Wall tweaks Fixed Premium lounge always requiring power Don't show resource popups for rooms that have met their requirements Update resources tutorial, convert tutorial panel to tmpro Updated resources contract to include food and new conditions, remove old deprecated staff contract Condition fix Hacky fix for sprite update changes not occuring in 2019.1 Colour swapper NRE fix Fix hud popups being depooled with their minimised state remembered Fixed the staff hire point popup wrong pivot Added a small fade out animation when player click completes jobs Came up with a really bad solution for unity's image color setting bug on the category widget First pass on What's New Unsaved Project version Woops, commit again Merge branch 'master' into lwrp More material fixes Unsaved
5 Years Ago
Updated models with busted eyelid skinning, fixed premium male scale QualitySettings update Menu branding update Video menu fade .exe icon New company icon assets Hooked up some new company icons Disable clouds in gameplay UI Merge branch 'master' into lwrp Update ASE, remake composite surface in ASE with lwrp compatibility, re-enable mesh instancing
5 Years Ago
Main menu blur fix
5 Years Ago
Update GPU Instancer to v1.0.2 Unsaved Merge branch 'master' into lwrp Fixed upside down blur shader Material fixes
5 Years Ago
Trying out the light weight render pipeline Unsaved Merge branch 'master' into lwrp Composite surface shader in shader graph Unsaved Material printer editor tool Update composite detail materials to new composite shader Shader graph version of citizen clothing mask Manifest update Merge branch 'master' into lwrp Update render pipeline asset New ocean shader More water work Half dome in background Fixed some materials More material changes Updated blur shaders to use new grab pass version