5,189 Commits over 2,557 Days - 0.08cph!
Attempting to fix background rendering on linux
Updated steamworks dlls
Fixed Facepunch.Integration
PluginData fixes
Removed RconManager
Updated Facepunch.Steamworks
Part way through fixing Steamworks ServiceProvider
remove autosubscribed workshop items
added some missing workshop resources
Started on leaderboard management script
Fixed last selected stage when watching speedrun replays
Don't show PB award if you don't have a score yet
Fixed reading non-speedrun replays
Disabled facepunch exception reporter
Fixed possible NRE when initializing ghost marker
Set all levels unlocked in debug builds
Speedrun campaign medal time tweaks
Let campaigns and stages be hidden when locked / in debug builds
Increment progression
Added way to generate speedrun medal times
Fixed places where the wrong leaderboard / medals would be shown
Fixed cases where the wrong stage is selected when leaving speedrun
tweaked stage descriptions
Test speedrun
Speedrun pause / game over string tweaks
Speedrun replays
Speedrun leaderboard replay attachment fix
Speedrun stage completion time fixes
menu cores for gauntlet stages
Added all speedrun categories
Speedrun text tweaks
Fixed case where pause time was counted for speedruns
Speedrun game over time display tweaks
Removed duplicate restart button on pause screen
Keyboard-only button prompt fixes
Speedrun mode initial work
Speedrun score submission
Added iarc certificate id
Fixed !switch build error
Skip replay tests on !switch build
Added debug slider for film grain !switch
Removed obsolete test replay
Fixed possible NRE on game exit
Fixed case where changed input bindings wouldn't save to file
changed laser currency symbol
tweak octopus minion spawn glow
tweaked octopus minion core
fix easy mech laser visual timing
Make sure original video settings are recorded once after launch
Fixed speech bubble text randomising when changing input type
hunter spotlight bit larger
Merge branch 'master' of SpaceUsurperUnity
Fixed not being able to cancel input binding in certain cases
▍▊▍▌▄▆▉ ▍▇▍█ ▋█▄█▅▍▅▌▅ █▇▆▆▊▇
▄▄█▊▌ ▇▌▌▌▄▉▌▄ ▍▋▅ ▋▋▍▇ ▍█▄▍▆▌▅▆ █▊█ ▊▆▋▆▉▉ ▊▅▄▌▊▆ ▇▉▄▅▍ █▇▉ ▉▆▆▇▉▍
▉█▍▆▊ ▇▅▊▌▊▆ '▊▅▉▅▊▍' █▇ ▅▊▇▅▋▅▋▄▄▍▇▍▇▊▊▄▅
▅▌▆ ▆▄▋▋█▌▆▆ ▋█▌▇▌▄█▆▆
▆▆▄ ▌▇▅▊▉▊▍ ▄▉▉▍ █▄▅▄▅
▍▊▋▌ ▍█▆ ▊▄ ▄▅▇▆▇ ▌▍▌▌▇▍ ▍▄▆▌▍
▆▋▆▉█▆ ▊▍▇▆▉ ▉▇▄▇▄█▉ ██▉▌▆▋ ▍▉▆▋▅▅ ▍▇▌▍
▋▋▄ ▅▊ ▋██▍ ▄▆▇▉▋ ▄ ▌▉█▋▇
▇█▉█▉▌ !▄▌▌▅▇
▅▋-█▇▊▍▇▍ ▊▄▅▌▅▉▊▄█ ▋▆▊▉▊█ ▉▆▅▉▉▌▋▉▊
▋▋▄▊▄█ "▇▌-▅▉▄▇▆▉ ▇▍▍▋▉▅▉▉▌ ▉▆▍▄██ ▋▄▌█▉▅█▉▍"
▄▄█▇ █▄▉▅▇▋▌ ▊▊▄▆█▄ ▆▍██▅▇▌█▇█▆▍▊█▍█▍▋█▊▅▄▋▄▅▊▇▊▋▅▍▊▄█▌▉▄▉▍▋.
▉▍▅▉▇▆▊▇▌▆ ▋▇ ▋▋▌▅▅ █▆█ ▄▆▋▆█▉ ▌▅▉█▇▇▌▋▅ ▆▍▆▊▌▍▄▌ ▉▇ ▊▌▆▉
!▊▇▉▆█
!▊▇▅▌▅
▋▇█▋█▌█ ▉▄▊▊▆▍▋█▉▄█ !▅▍▌▊▊
▉▌▄ ▋▄▇▄
▌▄▄▅▌▉ ▉▆█▊ ▌▄▌▊▍█ █▌ ▌▍▊▌▄▍▆ ▅▊▌▌▇▄█▅ ▄▋▉ ▅▌▍▌ ▍▋▄ █▄▌▌ ▄▊█▉▍
▅█▇ ▍▄▅▌ ▋▌▊ █▄-▊█ ▌▌▌▇▇▊▌ ▄▍ ▍▌▉▍█▇ ▊▆█▋
▅▆▊▊▌ ▉▄▍▅ ▍▇▇▍▌▉ ▍▄▅▆ ▅▌▄▅ ▉█ ▅▉▆▇█ ▆▇▍▆ ▉▆▅▅ ▍▌▆ ▋▋▄▉ ▉▌▊▇ ▉▇█▄▇▌▄▅
▅▆▋▄ ▌▊▋ ▋▄▇▋▇▇▋▌▆▇▌ ▅▇▄▍ ▌▆▌▌▌▅
▋▆▊▇█ ▄▄▍▆ ▌█▄▍▆ ▉▆▅▇▄▋█ ▆▋█▋▊▄▅▇▉▅▍▋▊▄▋▋▇▌▆ ▋▍ ▍█▇ ▄█▌▇▊ ▄█▌▅
▊█▉▅▊▋▄ ▌▉ ▋▊▉ ▇▇▆▌▉▌█ ▋▍▉▇▆ ▅▊▆▆ ▋▋█▋ ▅▉▍▉▆▉
▊▅▆▍▇ ▅▋▌▋▄▉▉▅ ▆▄▄▅▅▅▆▄▄ ▉▌▄▌ ▇▍▇▋▇▋ !▉▍▅▇█
▄▅▅▉▆ ▌▆▊▆▊▅ '▊▄█▌▇▄' ▉▊▊█ ▌▉▌▌▉▍▊
Fixed possible exception when baking !force
Attempt to fix another issue with mech baking
Fixed mech stage calling ClearBehaviourDelay on the wrong type
Replay menu tweaks to include campaign and mode for each entry
Use icon for co-op replays on replay menu
Video page revert goes back to state from when the game last launched
Mask for leaderboard mode button
Updated Jenkinsfile !clean
Attempting to force the bullet archetype assembly to load
Revert "Re-enable automatic system bootstrap"
This reverts commit 9f91cfcb179b99ab4b1f744b0567db87ddc61123.
Re-enable automatic system bootstrap
Update asset bundles before replay test
See if this fixes a crash
fix converge targeting
fix booster pack error
ball pit p2 shoot effect color
prevent some behaviour delays
Merge branch 'master' of SpaceUsurperUnity
Fixed possible NRE when updating TMP sprite lookup table for speech
Attempt to fix sprite assets getting unloaded while still referenced
Added more test replays
rename double
Video page tweaks
Error reporting string tweak
Only have camera merge dist option in debug builds
Fixed co-op single camera option
Diverge if final progress doesn't match reported value
some string tweaks
claw attack happens only once on normal difficulty
Added replay UI toggle to trailer recording mode
Merge branch 'master' into trailer
Added replay UI toggle to trailer recording mode