741 Commits over 212 Days - 0.15cph!
Jenkinsfile 2018.1.3f1
project version 2018.1.3f1
BinaryReaderExtensions, BinaryWriterExtensions
DamageInfo dan be serialized
Fixed bomb/waterbottle damage taking not working across network
EventDefinition can spawn ragdolls
Citizen NPCs can die
Don't interp from zero on spawn
Fixed unable to get NPC to stop following when not MC
Fixed Npc Citizen root motion sinking
Follow interactions should work over net now
Skeleton Skin NRE fix
Updated Citizens
Helpful NPC base
Should be able to join own game again
Punch Fix
Merge branch 'master' of Tub
Fix cannon smoke spawning at wrong position
Add the postprocessing back
Make the cannon more accurate in multiplayer by switching owner
Fix fire not killing you when you sit down
Fixed the player not staying with the seat in multiplayer
Can interact with something while flying the plane, add launcher interactable to spawn things
Made the EveryoneDead condition not get stuck if respawns are enabled
Add fire level
Allow changing camera positions when in seats
Fixed a bunch of things syncing transform when they didn't need to (might fix some recent bugs?)
Pause animation preview when editor is paused
Boolean Animation
Female Sockets can be Locked
NRE in NetAnimationControlled
Animation system poc
AvoidAbility
Cleanup
Socket line distance test
AnimationEvent -> Facepunch.EventMap
EventDefinitionDrawer
EventMap
Event editor cleanup
Tweak active line animation
Trace the throw line indicator
Inidcator shader (inverted z test)
If we're a prefab, embed the animation clip in it
Tub.Indicators
Screenshot Mode Override fix
Moved IInteractive
NetworkerEditor NRE fix
BaseCarry implements IInteractive, so Sight doesn't have to do anything special, and they can handle their own pickup
Fixed unable to turn off sync positions
Play Carry refactor
Throwing handled by BaseCarry
Drop handled by BaseCarry
Note reserved ids
Photon v1.87 -> 1.90
Upgrade fixes
Serializer Fixes
Facepunch.InlineAnimation -> Facepunch.ObjectAnimation
InlineAnimation detects if being used in multiple places, shows Instantiate button
NetAnimation tweaks, editor preview
Toggle Button, multiple clips
Merge branch 'master' of RoomLevel
Add some images for raft so its not just a white square
NetAnimation, NetAnimationControlled
Fixed editor NREs in wireframepreview
Inline Animation test
Zero out velocity when entering seats so you can't use them as trampolines
Fix players showing up on tab menu twice
Fixed the plane gaining too much speed when spinning
Rotate player camera with plane movements instead of being fixed to plane orientation
Now a biplane, with animated flaps