741 Commits over 212 Days - 0.15cph!
Predicted versions of those buttons
Chat fix (it was the UI scaling)
Network grounded state instead of counting on controller
Should fix weird 0,0,0 lerp
Broken chat seems to be a Unity UI bug
I'm guessing it keeps changing these for a good reason
Conveyor Pusher
Velocity trigger
Trying DestroyPlayerObjects
Master take ownership of everything it can on level change
Disable debug output
PhotonNetwork.DestroyAll before loadlevel
Fixed swing seat parenting
Debug overlay
Updated steamworks/facepunch.unity
Force seat observe in photonview
Fixed not being able to take over some seats
Freespawn checkpoints
Netwok time smoothing
Network Sync Steering
Don't lerp/sync if parented
Progrids
Horrible asset store gokarts, enabled lfs
Fixed player name positions
Seat on NetworkSyncedMovement test
Editor tools rabbithole
Access to dev playground from island
Quit if no Steam
Playground init
NetworkSyncedMove supports stops
Looping platforms
NetworkSyncedRotate lerp, pingpong yadda yadda
Melee attack, hold down instead of clicky
Simple reusable button
Next level Button
Revert "Photon Update"
This reverts commit 428bdd2afb92c1dc1f95d53788032ff708d3bdc9.
Custom network lerp (hacked rn)
Made firepit level linear
Fixed warnings
Switching to traditional levels
Level fix ups, intro points
Entrypoints fix
loading transition
Refactor, GameOver screen