378 Commits over 214 Days - 0.07cph!
FOR FUCK SAKE ocean shader, adjeust reflection, reduced refraction error
FOR FUCK SAKE time of the day
!A time of the day script for lights
!A amplify occlusion
FOR FUCK SAKE camera
FOR FUCK SAKE ocean shader/time of the day
FOR FUCK SAKE fixed camera
FOR FUCK SAKE WIP ocean/time of the day
FOR FUCK SAKE ocean shader/ fix depth bug
FOR FUCK SAKE ocean shader, optim/cleaning/ tweak for ambient lighting and fake subsurface
FOR FUCK SAKE ocean shader, improve shore wave and foam
FOR FUCK SAKE ocean shader, fixed light attenuation in reflection
FOR FUCK SAKE time of day/ocean
FOR FUCK SAKE tweak reflection/time of day
FOR FUCK SAKE test for time of the day
FOR FUCK SAKE ocean shader to work better with the time of the day
FOR FUCK SAKE ocean shader WIP shore wave
FOR FUCK SAKE ocean shader (wip shore wave)
FOR FUCK SAKE ocean shader, border mask shader
!A test shader for shore/texture
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FOR FUCK SAKE ocean shader/texture
FOR FUCK SAKE ocean shader/texture
FOR FUCK SAKE ocean shader/mesh/texture
FOR FUCK SAKE WIP ocean shader
FOR FUCK SAKE camera removing fog post process
FOR FUCK SAKE ocean shader, adding WIP foam and stuff
FOR FUCK SAKE ocean shader/mat
!A texture
FOR FUCK SAKE ocean shader
!A camera /shader/ script for shore attenuation mask
FOR FUCK SAKE ocean shader
FOR FUCK SAKE ocean shader/mat
Suimono disabled by default
FOR FUCK SAKE shader/material
FOR FUCK SAKE shader/scene
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Cannons now play recoil anim
FOR FUCK SAKE anim with useless key to remove error
FOR FUCK SAKE ocean foam tweak
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Ocean tick is now synch'd on client connection
Spawn logic now find the nearest island with the lowest number of nearby players, so spawns start near the town and work outwards based on player count around islands.
FOR FUCK SAKE cannon smoke(will need orientation)/cannon trail FX, mat, texture
!A wip cannobn prefab/controller/anim
Server now uses PlayerSpawn class to pick random spawns (no logic yet, just random) for players. Player cam rotation defaults to the direction the player is spawned in.