378 Commits over 214 Days - 0.07cph!
Started splitting the player and ship cameras out
Added spawn volumes to starter island.
Added spawn transform for ships in town.
Grid now dynamically recalculates the needed number of cells of specified size to fit the world size
Reworked entity setup and collision. Basic spawning Added terrain layer.
Added spawn transform to WorldSetup
Fixed world gen spawning everything at 11y
World setup changes, editor script
Island prefab setup and changes
WorldGen now instantiates with PrefabUtility when in editor, to keep prefab links.
FOR FUCK SAKE main island
More inv/container ui and removing client views from containers
Forgot I was still on a branch. Mreged everything back to main.
Grid range is now static value, increased grid cell size
UI manager, added bag UI toggling to B key. Removed some debug UI
More world/island gen stuff
Worldgen settings now per ring
World gen tool beginnings, prefab.
More container/inv work, protobuf. Inv debug.
Item containers/inventory basics and some bugs