378 Commits over 214 Days - 0.07cph!
Added behaviour designer. Started basic locomotion steering AI nodes.
Bit of NetworkEntity refactor
Server side, locally controlled entities now broadcast updates correctly
AI nodes and code for grid lookup of players.
ShipMoveTowards AI node now uses a position variable instead of GO
Added an EntityHealthPercent lookup node
Basic FindAttackPosition AI node, ship handling changes.
Added engage range and distance check to AI ship
FOR FUCK SAKE project gamma to linear space for hdr effect
!A image effect, bloom/fog to camera
!A temp skybox
!A particle shader
FOR FUCK SAKE ocean shader sorting for particle sorting
FOR FUCK SAKE trail wip
FOR FUCK SAKE fix camera fog and linear space color
FOR FUCK SAKE temp skybox
Ship changes, cannon ball changes, now spawn 5 idiot AIs for testing
Camera now gets parented to ships
- Increased interactaion range for now so I don't have to keep chasing after shit
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Reduced speed of cannonballs
Variable ship speed settings, auto forwards
Temporarily fixed fire angle
Weaponing/aiming refactoring
Ship turnspeed reduced when aiming
firing cooldown, locomotion tweaks
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FOR FUCK SAKE save scene to fix error?
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Changed terrain layer check
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Parenting changes, cam changes
Slowed boat speed and turning
Fix for aiming rotation and guides not appearing, locked vertical cam movement when aiming
More camera, aiming changes
Double the resolution of aiming guide
Reduced speed of cannon balls, aiming changes