378 Commits over 214 Days - 0.07cph!
Temporarily fixed fire angle
Variable ship speed settings, auto forwards
Reduced speed of cannonballs
▌ ▇▌▋▆▄▆ ▄▊█▄▄ ▍▊▋▊ ▉▅▉▌▅ ▄▆ ▍▉▊ ▇▊▍▅~
▍▋▅ ▌▇▆█ ▄▍▅▌ ▉▍▍▄▍ ▊▇▍▍▆ /▍▋▌█▌▅▍▆
- Increased interactaion range for now so I don't have to keep chasing after shit
Camera now gets parented to ships
Ship changes, cannon ball changes, now spawn 5 idiot AIs for testing
FOR FUCK SAKE temp skybox
FOR FUCK SAKE fix camera fog and linear space color
FOR FUCK SAKE project gamma to linear space for hdr effect
!A image effect, bloom/fog to camera
!A temp skybox
!A particle shader
FOR FUCK SAKE ocean shader sorting for particle sorting
FOR FUCK SAKE trail wip
Added engage range and distance check to AI ship
Basic FindAttackPosition AI node, ship handling changes.
Added an EntityHealthPercent lookup node
ShipMoveTowards AI node now uses a position variable instead of GO
AI nodes and code for grid lookup of players.
Server side, locally controlled entities now broadcast updates correctly
Bit of NetworkEntity refactor
Added behaviour designer. Started basic locomotion steering AI nodes.
Parenting fix. Ship firing changes
FOR FUCK SAKE cannon ball prefab size
Locomotion/controls refactor
▅ ▄▍▊▊▆▅ ▆▉▌▉▊
!▍ ▍▆▇ ▇▌▆▇▍ ▋▋▍▅█▇
Ship locomotion changes and simple wobble/tilt
Seperated ship locomotion stuff
Follow distance is instantly set when activating a camera, instead of waiting for the lerp.
FOR FUCK SAKE player revert cuz bad merge