378 Commits over 214 Days - 0.07cph!
UI manager, added bag UI toggling to B key. Removed some debug UI
Grid range is now static value, increased grid cell size
Forgot I was still on a branch. Mreged everything back to main.
More inv/container ui and removing client views from containers
FOR FUCK SAKE main island
WorldGen now instantiates with PrefabUtility when in editor, to keep prefab links.
Island prefab setup and changes
World setup changes, editor script
Fixed world gen spawning everything at 11y
Added spawn transform to WorldSetup
Reworked entity setup and collision. Basic spawning Added terrain layer.
Grid now dynamically recalculates the needed number of cells of specified size to fit the world size
Added spawn transform for ships in town.
Added spawn volumes to starter island.
Started splitting the player and ship cameras out
FOR FUCK SAKE player revert cuz bad merge
Follow distance is instantly set when activating a camera, instead of waiting for the lerp.
Seperated ship locomotion stuff
Ship locomotion changes and simple wobble/tilt
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Locomotion/controls refactor
FOR FUCK SAKE cannon ball prefab size
Parenting fix. Ship firing changes