433 Commits over 214 Days - 0.08cph!
FOR FUCK SAKE temp skybox
Ship changes, cannon ball changes, now spawn 5 idiot AIs for testing
Camera now gets parented to ships
- Increased interactaion range for now so I don't have to keep chasing after shit
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Reduced speed of cannonballs
Variable ship speed settings, auto forwards
Temporarily fixed fire angle
Weaponing/aiming refactoring
Ship turnspeed reduced when aiming
firing cooldown, locomotion tweaks
onboard camera test branch
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FOR FUCK SAKE save scene to fix error?
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Changed terrain layer check
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Parenting changes, cam changes
Slowed boat speed and turning
Fix for aiming rotation and guides not appearing, locked vertical cam movement when aiming
More camera, aiming changes
Double the resolution of aiming guide
Reduced speed of cannon balls, aiming changes
Ocean renderer is now only active on clients
Crosshair now gets hidden when entering boats
Ship camera now lerps Z rotation to that of ship so the world tilts
FOR FUCK SAKE water, WIP FX stuff
FOR FUCK SAKE shaderforge
FOR FUCK SAKE tweak water
FOR FUCK SAKE cannon script, adding .1f before the object get destroyed so the water system get the time to register the collision
FOR FUCK SAKE canon prefab
FOR FUCK SAKE water module FX list
FOR FUCK SAKE increase ocean scale so the cannon ball can land on it