433 Commits over 214 Days - 0.08cph!
Item containers/inventory basics and some bugs
More container/inv work, protobuf. Inv debug.
World gen tool beginnings, prefab.
Worldgen settings now per ring
More world/island gen stuff
UI manager, added bag UI toggling to B key. Removed some debug UI
Grid range is now static value, increased grid cell size
More looting/containers/proto
Some stuff now sends using Immediate packet priority
SendToClients can now specify packet priority
Added close X button to container UI
Forgot I was still on a branch. Mreged everything back to main.
More inv/container ui and removing client views from containers
FOR FUCK SAKE main island
WorldGen now instantiates with PrefabUtility when in editor, to keep prefab links.
Island prefab setup and changes
World setup changes, editor script
Fixed world gen spawning everything at 11y
Added spawn transform to WorldSetup
Reworked entity setup and collision. Basic spawning Added terrain layer.