433 Commits over 214 Days - 0.08cph!
More camera, aiming changes
Fix for aiming rotation and guides not appearing, locked vertical cam movement when aiming
Slowed boat speed and turning
Parenting changes, cam changes
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Changed terrain layer check
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FOR FUCK SAKE save scene to fix error?
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onboard camera test branch
firing cooldown, locomotion tweaks
Ship turnspeed reduced when aiming
Weaponing/aiming refactoring
Temporarily fixed fire angle
Variable ship speed settings, auto forwards
Reduced speed of cannonballs
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- Increased interactaion range for now so I don't have to keep chasing after shit
Camera now gets parented to ships
Ship changes, cannon ball changes, now spawn 5 idiot AIs for testing
FOR FUCK SAKE temp skybox
FOR FUCK SAKE fix camera fog and linear space color
FOR FUCK SAKE project gamma to linear space for hdr effect
!A image effect, bloom/fog to camera
!A temp skybox
!A particle shader
FOR FUCK SAKE ocean shader sorting for particle sorting
FOR FUCK SAKE trail wip
Added engage range and distance check to AI ship
Basic FindAttackPosition AI node, ship handling changes.
Added an EntityHealthPercent lookup node
ShipMoveTowards AI node now uses a position variable instead of GO
AI nodes and code for grid lookup of players.
Server side, locally controlled entities now broadcast updates correctly
Bit of NetworkEntity refactor