433 Commits over 214 Days - 0.08cph!
Grid now dynamically recalculates the needed number of cells of specified size to fit the world size
Added spawn transform for ships in town.
Added spawn volumes to starter island.
Started splitting the player and ship cameras out
FOR FUCK SAKE player revert cuz bad merge
Follow distance is instantly set when activating a camera, instead of waiting for the lerp.
Seperated ship locomotion stuff
Ship locomotion changes and simple wobble/tilt
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Locomotion/controls refactor
FOR FUCK SAKE cannon ball prefab size
Parenting fix. Ship firing changes
Added behaviour designer. Started basic locomotion steering AI nodes.
Bit of NetworkEntity refactor
Server side, locally controlled entities now broadcast updates correctly
AI nodes and code for grid lookup of players.
ShipMoveTowards AI node now uses a position variable instead of GO
Added an EntityHealthPercent lookup node
Basic FindAttackPosition AI node, ship handling changes.
Added engage range and distance check to AI ship
FOR FUCK SAKE project gamma to linear space for hdr effect
!A image effect, bloom/fog to camera
!A temp skybox
!A particle shader
FOR FUCK SAKE ocean shader sorting for particle sorting
FOR FUCK SAKE trail wip
FOR FUCK SAKE fix camera fog and linear space color