433 Commits over 214 Days - 0.08cph!
Added behaviour designer. Started basic locomotion steering AI nodes.
Parenting fix. Ship firing changes
FOR FUCK SAKE cannon ball prefab size
Locomotion/controls refactor
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Ship locomotion changes and simple wobble/tilt
Seperated ship locomotion stuff
Follow distance is instantly set when activating a camera, instead of waiting for the lerp.
FOR FUCK SAKE player revert cuz bad merge
Started splitting the player and ship cameras out
Added spawn volumes to starter island.
Added spawn transform for ships in town.
Grid now dynamically recalculates the needed number of cells of specified size to fit the world size
Reworked entity setup and collision. Basic spawning Added terrain layer.
Added spawn transform to WorldSetup
Fixed world gen spawning everything at 11y
World setup changes, editor script
Island prefab setup and changes
WorldGen now instantiates with PrefabUtility when in editor, to keep prefab links.
FOR FUCK SAKE main island
More inv/container ui and removing client views from containers
Forgot I was still on a branch. Mreged everything back to main.
Added close X button to container UI
SendToClients can now specify packet priority
Some stuff now sends using Immediate packet priority