brancharcade/v0.1.5487.26954cancel

95 Commits over 31 Days - 0.13cph!

10 Years Ago
Preparing for deployment release.
10 Years Ago
Some b18 related changes.
10 Years Ago
Fixed junk audio sources being produced when switching game in the BBDK.
10 Years Ago
Redesigned the format sound resources are stored in, reducing MP3 files size.
10 Years Ago
Basic `.MP3` support, needs compression.
10 Years Ago
Refactored `.WAV` file reading, working on supporting `.MP3` files.
10 Years Ago
Now using NAudio to read .WAV files.
10 Years Ago
Removed redundant assemblies from source control.
10 Years Ago
[block_party] Testing out looping music.
10 Years Ago
Sounds now stop when a game resets / is disposed of.
10 Years Ago
Renamed `Graphics.GetAnimation` to `Graphics.CreateAnimation`, added a couple of overloads.
10 Years Ago
More audio overhauling; can now stop playing sounds, added `Sound.Play` and `Sound.Stop` methods to replace `Audio.Play`.
10 Years Ago
Started audio overhaul, added ability for sounds to loop.
10 Years Ago
[block_party] spike balance tweak
10 Years Ago
merge
10 Years Ago
[block_party] sfx and music
10 Years Ago
Slight screen reflection tweak to make them more subtle.
10 Years Ago
Games can now be loaded from scripts in the `Arcade` Unity project.
10 Years Ago
Fixed a possible NullReferenceException on highscore stages.
10 Years Ago
Finished replacing the sprite offset system.
10 Years Ago
Replaced all occurrences of `Entity.SetSpriteOffset` and `Entity.GetSpriteOffset` in all games with `Sprite.Position`.
10 Years Ago
Removed `Entity.GetSpriteOffset` and `Entity.SetSpriteOffset`, now using `Sprite.Position` as offset relative to parent entity positions.
10 Years Ago
[racer] Added a demo to play during the intro sequence.
10 Years Ago
Fixed a few artifacts related to cabinet screen rendering.
10 Years Ago
[racer] Started work on animation that plays when first entering `GameStage`.
10 Years Ago
Fixed a error in the implementation of `Ease.InOutSine`.
10 Years Ago
[racer] Replaced road details with white centre lines.
10 Years Ago
[racer] Camera now zooms in and out with respect to the player's speed, and offsets so that the player can see further in front when moving fast.
10 Years Ago
Temporary fix for occasional hang on windows. See: http://fogbugz.unity3d.com/default.asp?661650_7nvuvognml929lkj
10 Years Ago
Removed a file that should not have been added to source control.
10 Years Ago
[racer] Can now leave the title screen.
10 Years Ago
[racer] More details for the title animation.
10 Years Ago
[racer] Title screen is now animated.
10 Years Ago
Fixed a bug with easing functions.
10 Years Ago
Added an `Ease` class with some basic easing functions.
10 Years Ago
[racer] Started work on title screen.
10 Years Ago
Added `Animation.IsPlaying` to compliment `Animation.IsPaused`.
10 Years Ago
Player can now race the computer opponent.
10 Years Ago
[racer] Added a basic computer controlled car.
10 Years Ago
Editor hooks defined within GameAPI.Unity.Editor.dll should now be invoked correctly.
10 Years Ago
[racer] Car property tweaks, camera is now centered a bit in front of the car.
10 Years Ago
Added a build script `build.sh` that can accept either a project name or source file name as input. When given a source file name, it will build only the project the source file is included in.
10 Years Ago
[racer] Generated tracks no longer have impossible hairpin seams due to non-integer noise octave frequencies.
10 Years Ago
Fixed generated build systems in `arcade.sublime-project`.
10 Years Ago
Fixed screen reflections for new cabinet model.
10 Years Ago
Attempting to get the screen reflection shader working with the new cabinet model.
10 Years Ago
Now ignoring `arcade.sublime-project`.
10 Years Ago
Premake script now generates build options for `arcade.sublime-project`.
10 Years Ago
Most of the way through adding functionality to the new cabinet.
10 Years Ago
Some documentation tweaks for Graphics methods.