branchbefore/main/ZoneResourcescancel

101 Commits over 91 Days - 0.05cph!

9 Years Ago
-saved Bill's console!
9 Years Ago
-removed offending comment
9 Years Ago
-some self-help comments whilst reading up on the decisionmaker code
9 Years Ago
-merge with main
9 Years Ago
-perceived SOs are being passed from Unit, on to the agent.
9 Years Ago
-units now also 'see' smartobjects (items,resources,buildings) -they remember SOs they saw for some hours (currently 6) after which they forget.
9 Years Ago
-FOV displayed with candlelight
9 Years Ago
-merge with main -little fix on unity+sound
9 Years Ago
-cavemen can now whisper sweet little nothings in each other's ears.
9 Years Ago
-merging from main -genuflecting at the altar of Plastic
9 Years Ago
-storing squared distance and viewing angle, together with the units, for future use -merged with main -made some groundwork for hearing
9 Years Ago
-watching now comes from the head.
9 Years Ago
-added cool profiler tags for perceiving units, like we got in grasspatch
9 Years Ago
-FOV -some little debuglines display FOV cause the fancy handles sounded complicated.
9 Years Ago
-Added a UnitsManager based on AgentManager -Added a Tick to Units -And a new layer 'Senses' -little guys now 'perceive' units around them and know which one they can see (just a straight raycast currently, fov incoming)
9 Years Ago
-Plastic is the devil (merging main, in a spanking new workspace -_- )
9 Years Ago
-commented influence map file quite heavily -added a find maxima in radius function
9 Years Ago
-added influence thread manager under globals in startup_scene
9 Years Ago
-better threading/threadsafetying I think.
9 Years Ago
-more work on the threaded map manager. -aside from the threaded bit needing to look up a vector3 (boo), which will need to be either processed or changed, the threading is threading fine now.
9 Years Ago
-some of the constants are being ignored vs constants passed in as arguments -threaded k-d generation is nearly really threaded!
9 Years Ago
-tehfancy infmap, first iteration.
9 Years Ago
-your humble subject, begs at your feet for merging with main, oh Dark Worldestroying Machine
9 Years Ago
-committing absolutely nothing, trying to get out of plastic hell
9 Years Ago
Merge from main
9 Years Ago
-remerge with main
9 Years Ago
-merged with main -fixed bug with focus point of camera rising -consequently tried to fix, again, camera dropping jerkily from atop hills. Sort of succeded for most cases.
9 Years Ago
-merged with main -influence maps are now threaded, albeit still solid circles. Radiuses shall be in game units, and currenty there's no support for the 'influence' variable (but only for the radius)
9 Years Ago
-I broke influence maps!
9 Years Ago
-no, now everything clean and nice.
9 Years Ago
-merged with main anyway. Also, everything clean, everything nice
9 Years Ago
-pushing to merge with main
9 Years Ago
-and moved it somewhere reasonable -also added ignore for a link to the unityLog on my machine.
9 Years Ago
-readded tester and its editor, seem to compile fine now
9 Years Ago
-calling end_of_action callback in HarvestAction -hopefully one-day-useful comments on Action -fixed some little gubs in SO
9 Years Ago
-some files I didn't add yesterday, that may break berrypicking in case someone was to just load the scene and try.
9 Years Ago
-merged with main
9 Years Ago
-managed to get an action happening, going through resource's so, onto being called on the agent, onto delivering an item to it.
9 Years Ago
-added 'canBeCarried' to resourceTab
9 Years Ago
-added some tooltips in resourceTab -Resource inherits from Item -Trying my hand at harvest resource again, to flesh it out some more and eventually let the cavemen harvest items. -Food incentive, and an SO and Resource and Views for a berrybush
9 Years Ago
-resources spawn with the correct view now
9 Years Ago
-merged with main
9 Years Ago
-removed OnRanOut from IResource too.
9 Years Ago
-cleaned up now unnecessary functions in Resource.
9 Years Ago
-disabling and enabling incentives, when a resource becomes empty or destroyed
9 Years Ago
-minor change in editor
9 Years Ago
-added some support for forgetIfInterrupted, in editor, smartobject, smartbehaviourstack and smartbehaviour, will need to test it at some point!
9 Years Ago
-merged main -minor changes in PlayerUnitControl
9 Years Ago
-added a new constructor in SmartObjectSettings
9 Years Ago
-commented ResourceSettings a bit to help with understanding the parameters. -changed a couple of varnames in ResourceSettings -extended resourceTab with all the new options. -merged with main