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101 Commits over 91 Days - 0.05cph!

9 Years Ago
-saved Bill's console!
9 Years Ago
-removed offending comment
9 Years Ago
-some self-help comments whilst reading up on the decisionmaker code
10 Years Ago
-merge with main
10 Years Ago
-perceived SOs are being passed from Unit, on to the agent.
10 Years Ago
-units now also 'see' smartobjects (items,resources,buildings) -they remember SOs they saw for some hours (currently 6) after which they forget.
10 Years Ago
-FOV displayed with candlelight
10 Years Ago
-merge with main -little fix on unity+sound
10 Years Ago
-cavemen can now whisper sweet little nothings in each other's ears.
10 Years Ago
-merging from main -genuflecting at the altar of Plastic
10 Years Ago
-storing squared distance and viewing angle, together with the units, for future use -merged with main -made some groundwork for hearing
10 Years Ago
-watching now comes from the head.
10 Years Ago
-added cool profiler tags for perceiving units, like we got in grasspatch
10 Years Ago
-FOV -some little debuglines display FOV cause the fancy handles sounded complicated.
10 Years Ago
-Added a UnitsManager based on AgentManager -Added a Tick to Units -And a new layer 'Senses' -little guys now 'perceive' units around them and know which one they can see (just a straight raycast currently, fov incoming)
10 Years Ago
-Plastic is the devil (merging main, in a spanking new workspace -_- )
10 Years Ago
-commented influence map file quite heavily -added a find maxima in radius function
10 Years Ago
-added influence thread manager under globals in startup_scene
10 Years Ago
-better threading/threadsafetying I think.
10 Years Ago
-more work on the threaded map manager. -aside from the threaded bit needing to look up a vector3 (boo), which will need to be either processed or changed, the threading is threading fine now.
10 Years Ago
-some of the constants are being ignored vs constants passed in as arguments -threaded k-d generation is nearly really threaded!
10 Years Ago
-tehfancy infmap, first iteration.
10 Years Ago
-your humble subject, begs at your feet for merging with main, oh Dark Worldestroying Machine
10 Years Ago
-committing absolutely nothing, trying to get out of plastic hell
10 Years Ago
Merge from main
10 Years Ago
-remerge with main
10 Years Ago
-merged with main -fixed bug with focus point of camera rising -consequently tried to fix, again, camera dropping jerkily from atop hills. Sort of succeded for most cases.
10 Years Ago
-merged with main -influence maps are now threaded, albeit still solid circles. Radiuses shall be in game units, and currenty there's no support for the 'influence' variable (but only for the radius)
10 Years Ago
-I broke influence maps!
10 Years Ago
-no, now everything clean and nice.
10 Years Ago
-merged with main anyway. Also, everything clean, everything nice
10 Years Ago
-pushing to merge with main
10 Years Ago
-and moved it somewhere reasonable -also added ignore for a link to the unityLog on my machine.
10 Years Ago
-readded tester and its editor, seem to compile fine now
10 Years Ago
-calling end_of_action callback in HarvestAction -hopefully one-day-useful comments on Action -fixed some little gubs in SO
10 Years Ago
-some files I didn't add yesterday, that may break berrypicking in case someone was to just load the scene and try.
10 Years Ago
-merged with main
10 Years Ago
-managed to get an action happening, going through resource's so, onto being called on the agent, onto delivering an item to it.
10 Years Ago
-added 'canBeCarried' to resourceTab
10 Years Ago
-added some tooltips in resourceTab -Resource inherits from Item -Trying my hand at harvest resource again, to flesh it out some more and eventually let the cavemen harvest items. -Food incentive, and an SO and Resource and Views for a berrybush
10 Years Ago
-resources spawn with the correct view now
10 Years Ago
-merged with main
10 Years Ago
-removed OnRanOut from IResource too.
10 Years Ago
-cleaned up now unnecessary functions in Resource.
10 Years Ago
-disabling and enabling incentives, when a resource becomes empty or destroyed
10 Years Ago
-minor change in editor
10 Years Ago
-added some support for forgetIfInterrupted, in editor, smartobject, smartbehaviourstack and smartbehaviour, will need to test it at some point!
10 Years Ago
-merged main -minor changes in PlayerUnitControl
10 Years Ago
-added a new constructor in SmartObjectSettings
10 Years Ago
-commented ResourceSettings a bit to help with understanding the parameters. -changed a couple of varnames in ResourceSettings -extended resourceTab with all the new options. -merged with main