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16 Commits over 0 Days - ∞cph!

11 Years Ago
Merged AI commit from main
11 Years Ago
UIScreen work, starting to setup support for subsreens and modal overlays.
11 Years Ago
refactor woops
11 Years Ago
- Removed GroupController prefabs, single prefab now used for spawning. Groups are spawned using GroupAsset data from Biome, spawned through ZoneEcology. - Renamed GroupController to Group, UnitController to Unit, Unit to UnitAI. - Removed old TOD Settings - Remved WorldEcology component - Moved Biome Seasonal transitions into ZoneSeasons - Added Fauna (UnitAsset) lists to Biome
11 Years Ago
- Fixed StartupUI timing issue. - Fixed NRE in ZoneBiome
11 Years Ago
Restoring Scripts/Editor/World stuf that plastic didn't like
11 Years Ago
- WorldManager refactor. - Zones now managed by WorldManager, zone loading storage added to GameManager. - Laying groundwork for Biome driven animal spawning. - Added some basic transitions to UI - Exposting AudioMixer params to UI for music control over game startup and management
11 Years Ago
Missed a bit
11 Years Ago
Fixed some missing shaders on player camera prefab
11 Years Ago
Fixed some issues with UnitView's prefab setup helper Fixed anim controller issue with human female unit view prefab Moved some scripts
11 Years Ago
GroupsManager now properly initaliasing units, delegate fixed with PlayerUnitControls (a little dirty for now)
11 Years Ago
Added PlayerUnitControls component
11 Years Ago
Removed redundant BuildThis SO/behaviours
11 Years Ago
- New GameManager supports loading from a subscene in the editor. - More Manager cleanup and core refactoring
11 Years Ago
More core manager refactoring. - Wrote new GameManager with game startup, UI management and scene loading - Cleaned up startup_scene, ensuring all GUI canvas elements are set up consistently, now using global Canvas Scaler - Fixed scene list not loading in standalone build - Nuked some more old crap
11 Years Ago
Refactoring, deleting old code.