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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Combat kinda works now
9 Years Ago
Fairly big refactor on ItemDesire. Probably needs testing a bit.
9 Years Ago
Removed empty animation event from human_anim_craft/human_craft1
9 Years Ago
Compile fix
9 Years Ago
Cleaned up Desires a bit, fixed a bug that caused incorrect Desires to be created from CraftCommand
9 Years Ago
Fixed PickUpItem ACtion creating desires in StartImplementation rather than the OnItemPickedUp callback
9 Years Ago
sfx re-assigned to craft
9 Years Ago
Removed IsHuman field from AnimationParameters
9 Years Ago
Typo
9 Years Ago
Added button to sort AI modules by weight in AgentParamters editor/drawer Updated all Unit.Agent data with new modules for core behaviours and movement mode management
9 Years Ago
stone craft sfx added to anim
9 Years Ago
DecisionMakerTypes renames, added third type for movement mode management AgentParameters.OnValidate ensures that all DMs are always defined, drawer updates Split social AI modules into primary and additive modules Removed SetMovementMode actions from most Abilities (except the new SetMovementX ones)
9 Years Ago
Compile fix
9 Years Ago
DSE formatting tweaks Module rename, Unit DM data fixes
9 Years Ago
Project setting, shader variants MovementMode AI module tweaks
9 Years Ago
fixed incorrect frame rate and end frames on lots of anims
9 Years Ago
A couple of changes to decision scoring.
9 Years Ago
Refactored and commented DSE
9 Years Ago
UnitView/HumanView gating animation code in Update/LateUpdate with Unit death flag Fixed NRE in Influence
9 Years Ago
BehaviourChain Selectors now have an associated "plan" instance type (BehaviourChainSelectorPlan), to be consistent with our DecisionPlan type objects It's now possible to open the AI debugger for your selected unit without having the debug tools window open as well (F2) Lots of tweaks to the debugger and colors, and other tools design things Adjusted some weather wetness and min/max temperature values Fixed scoring bonuses not actually showing as bonuses in the AI debugger Left a TODO in VItalSimulators.Warmth re heat maps Added a placeholder simulator for the Warmth need
9 Years Ago
Fixed group desire consideration incorrectly returning false
9 Years Ago
Placing a building creates a building desire
9 Years Ago
Fixed bonuses not showing correctly in the AI debugger
9 Years Ago
stone stuff
9 Years Ago
BehaviourChainSelectorParameters cleanup
9 Years Ago
Couple of minor renames in Agent, UDM, GPVSlot and BC
9 Years Ago
stone sfx switcheroos
9 Years Ago
Weather types have min/max temperature levels
9 Years Ago
Save
9 Years Ago
smartobject_test save
9 Years Ago
Fixed BehaviourChain Selectors not properly creating their DSEs at runtime, resulting in a myriad of completely batshit stupid behaviour \o/ Fixed Player commands clearing a Unit's Player instigated & fulfilled Desires, now only clears unfulfilled Desires Lots of Human AI Module weight changes
9 Years Ago
GroupDesireConsiderationSettings divide by 0
9 Years Ago
Black /red IM gradient
9 Years Ago
Test
9 Years Ago
Fiddled around with grass filter for grass map
9 Years Ago
Let's try this...
9 Years Ago
Fixed debug window error
9 Years Ago
DebugToolsObject moved to editor folder
9 Years Ago
Fixed buildings spawned with debug tools not being finished
9 Years Ago
Added GroupDesireConsideration
9 Years Ago
AI designer tweaks
9 Years Ago
hut build success sfx
9 Years Ago
Minor AI debugger tweaks Added IsHeldItem Condition Tweaked ConsiderationSettings/Editor to ensure that the animation curve always gets updated editor side, but never when called by AI code
9 Years Ago
More
9 Years Ago
AI Debugger design and layout
9 Years Ago
bah
9 Years Ago
more claps
9 Years Ago
clap sfx
9 Years Ago
AI Debugger now shows a logging column for each DM
9 Years Ago
Added TerrainBlendExt soft-blend toggle