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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Fixed order of SetDestination start
9 Years Ago
NRE fix in combat ability selector
9 Years Ago
Combat ability selector tweaks
9 Years Ago
EntityManager budget sim tick in LateUpdate
9 Years Ago
EntityManager test
9 Years Ago
Fixed potential NREs in Corpse
9 Years Ago
Testing ActionChain break change (dont break current action if not running, I suspect this never got called anyway) Navigation.SetDestination does reset path again, for testing
9 Years Ago
TribeStartArea tweak Snow weather type
9 Years Ago
Sleepfx scale.
9 Years Ago
Sleep fx renders more nicely.
9 Years Ago
Dirt click fx improvements (needs to eventually pull biome colors) Blood tweaks
9 Years Ago
Prefab attachment data, arrow trails
9 Years Ago
CameraModule.Follow tweaks (abstract in base) Clicking tribe portraits will snapto, select and follow the unit
9 Years Ago
gui scene
9 Years Ago
UnitBehaviourWidget work
9 Years Ago
Blood isn't bioluminescent anymore
9 Years Ago
Camera settings.
9 Years Ago
Behaviour constructor fix
9 Years Ago
Some behaviour UI groundwork Ability description changes Saved island01 with splat painting off, again
9 Years Ago
Camera values.
9 Years Ago
9 Years Ago
Exposed perception cooldown for go to actions in data
9 Years Ago
Following units should now use the last seen position and stop after a certain time if the target is no longer perceived.
9 Years Ago
pink mat
9 Years Ago
Scene save
9 Years Ago
Removed look and wait from end of Interaction.GoTo Added Human Idle AI module with Ponder Goal/Plan Successive player commands now add behaviours to the GPV.BehaviourChain rather than cancelling it (if it was player initiated)
9 Years Ago
9 Years Ago
remade some item views
9 Years Ago
Renamed all human vox sounds using new format Unit.Navigation.SetDestination doesn't reset path
9 Years Ago
Reverted player controller forced unit navigation reset hack
9 Years Ago
Added shader "Before/Particles/Lit Alpha Blended" a lit and fogged version of "Particles/Alpha Blended"
9 Years Ago
Don't break running action chain elements in ActionChain.Break
9 Years Ago
A bunch of metas appaerently Player goto commands forcibly stop the unit first
9 Years Ago
Saving island01 with splat painting off
9 Years Ago
Generic mat tweaks (for editor view)
9 Years Ago
Items on generic mats
9 Years Ago
Fixed some selectors not writing to blackboard in building AI module
9 Years Ago
Old sav trees.
9 Years Ago
Reduced min_range calc in CombatAbilitySelector Data changes
9 Years Ago
Made more buildings available in the starting pool
9 Years Ago
island01 spawner tweaks
9 Years Ago
Data save
9 Years Ago
Effect and FuelToEffect tweaks
9 Years Ago
BiomeMaterialObject loop through all renderers
9 Years Ago
Sleep fixes
9 Years Ago
Visual FX fixes
9 Years Ago
Fixed stat minip editor calc being shit Senses awareness tweak
9 Years Ago
Fixed potential NRE when removing a destroyed item from Unit.Items Fixed more issues with building AI module
9 Years Ago
Replaced shouty log with helpful warning message in SmartObject.Unsubscribe Fixed some issues with the building AI module
9 Years Ago
Removed crappy flag change fallback