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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
island002 topo remake, decor spawn tweaks
10 Years Ago
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10 Years Ago
profiler samples in agent manager
10 Years Ago
Moved smartobject interaction handling out of entity and into smartobject
10 Years Ago
10 Years Ago
Removed TOD Seconds related stuff from AgentManager
10 Years Ago
Cleaned up some interacations and considerations. Momentum settings was weird and bool response curves should never use the animation curve.
10 Years Ago
Momentum tweaking to see what difference it makes
10 Years Ago
Moved caching of target components in DecisionContext to reduce GetComponent calls, alternative caching of ECs in Entity (no list lookup)
10 Years Ago
Inconsistent line endings.
10 Years Ago
Cleaned up some debug comments while bug tracking.
10 Years Ago
Fixed bug with units picking up stuff that they shouldn't. Bug was caused by bad decision context caching that was never reset when rotated.
10 Years Ago
EntitySettings derives from ScriptableObjectExt
10 Years Ago
Flags made sensible
10 Years Ago
Cleanup Unit+Items, PickUpItem, Container
10 Years Ago
Stop DM considering stand near for now
10 Years Ago
Fixed GoToRandomInRadius not passing itself to the pathfinder for callback
10 Years Ago
Deletes
10 Years Ago
Added LookAt Action Added GoToRandomInRadius Action Added UnitFlag Trigger Added UnitHasFlag Consideration Added Sleep Here Interaction Added Stand Near Interaction Added InteractionsOnFinished to BuildingSettings Added Sleep Effect Moved HumanView+IK to Unit+IK Fixed curve recalulation in considerations editor not working (TODO write a custom editor for the type)
10 Years Ago
-moved annoying blackout box in scene view, tested around, doesn't seem to cause harm.
10 Years Ago
Made InteractionSettings fields all public to be consistent with other data types, and updated assets (because yay copying fields)
10 Years Ago
Attributes are randomised in a slightly nicer way Removed silly tribe hub stuff from Building Buildings now store ownerGroup as originally intended in settings.Create()!
10 Years Ago
Resources can look differently at food and building resources.
10 Years Ago
Attributes are randomised when created
10 Years Ago
Fixed reorderable lists not deleting elements properly
10 Years Ago
Units no longer steal fruit from each other Editor everything
10 Years Ago
ItemHasHolder consideration and more editor fuckery
10 Years Ago
Fixed issue where DepositItem wouldn't be smart enough to realize it shouldn't burn spears as firewood.
10 Years Ago
10 Years Ago
10 Years Ago
Inline asset creation wip
10 Years Ago
Refactor all the editor things Effects and Needs are not functional, still some cleanup on the Editor side to do before re-making all the tirggers and conditions
10 Years Ago
Measurement property drawer
10 Years Ago
smartobject_test topology fix
10 Years Ago
Removing some debug from BeforeEditorLayout, cc maurizio (if it's working, please kill debug logs)
10 Years Ago
Killing random loose mats Rebaked island002/003/greenbox and added TribeSpawn topology areas Removed "parameter" based creation of triggers, conditions and attribute modifiers Shifting Before Editor to a better nested/inline editors approach (most Effects will not work for now)
10 Years Ago
-activities all use autoproperties for consistency -adapted to the new format (ie. can now define activity raising in editor, as an action)
10 Years Ago
decor spawn fix
10 Years Ago
Added TribeSpawn topology layer Cleaning up FoliageTools a bit Cleared out smartobject_test Added swamp_test scene
10 Years Ago
Added a string extension that lets us color strings. Might be nice for more readable debug logging? Testing on GameManager.
10 Years Ago
Weeping swamp tester for Bill.
10 Years Ago
Swamp bank test, maybe I made smartobject_test really bad for testing and more of a biome vignette. Whatves!
10 Years Ago
Missed a bit
10 Years Ago
Added DrawActivityParamaters to BeforeEditorLayout
10 Years Ago
-unbreaking the broken
10 Years Ago
-generic activity system wip
10 Years Ago
Croc/terrorbird import and asset setup BeforeAnimal shader now supports optional valpha as blend or tint
10 Years Ago
bad directive
10 Years Ago
HumanView randomisation placeholder, split IK to partial
10 Years Ago
Reset the step value of hunger to -0.1