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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
- BeforeDebug now prints out Decision Score as well. - Decision now sets TimeNow when we reuse an old instance to set new data. - Twealed down Maslow Type bonus massively, to make results more readable.
10 Years Ago
Entity debugger tweaks, displaying Agent.DecisionMaker.CurrentDecisions list
10 Years Ago
Tick rate tweaks
10 Years Ago
Tinkering
10 Years Ago
Fixed so we can change DecisionMakerSetting TickRate at runtime.
10 Years Ago
BeforeEditor DM data assets tweaks Added BeforeDebug window, with basic unit attribute display for now
10 Years Ago
Split BeforeEditor in partials and improved tab handling
10 Years Ago
Editor tweaks
10 Years Ago
A few tweaks to Maslow levels for Interaction + tweaked so distance yield less score.
10 Years Ago
Added a test in CanAttach that says IsAttackmentPointValid, rather than to expect any dictionary lookup will result in a valid value.
10 Years Ago
Animal DM, assigned to all animal agents
10 Years Ago
GroupSpawnerEditor
10 Years Ago
Decisions for current and last tick is now cached. And rather than instanciating new decisions, when there's room the content of a decision is just replaced with new data to reduce the number of "new" calls each decision tick.
10 Years Ago
Properly cleaned out "incentive" and replaced with better interaction handling.
10 Years Ago
added biome_test scene fixed issue with WaitForClipFinished in Unit+Sound some hacks and workarounds in world and zone to allow scenes with multiple zones to load properly
10 Years Ago
BeforeEditor history fixes
10 Years Ago
Before Editor tool bar + back/forwards buttons and history
10 Years Ago
Added Unit.Noise float property, set to 1 when playing sounds
10 Years Ago
Updated Human View prefabs (exposing RigHead xform) BeforeEditor tinkering
10 Years Ago
Merge from DMSOV3
10 Years Ago
Adds
10 Years Ago
Added support for picking up items into a carried container. Containers have a max weight and max volume, used to determine what can be deposited into them. Added Volume and Weight properties to ItemSettings Added Hand Basket (carryable container) Added two new carry/holding anim poses
10 Years Ago
Added some placeholder female sounds Island002 tinkering + navmesh
10 Years Ago
TOD / Post tweaks
10 Years Ago
SpawnPopulation editor and weighted randomisation
10 Years Ago
Player prefab.
10 Years Ago
Rain 0.2 files.
10 Years Ago
More normal map bake hacks
10 Years Ago
Attribute.Simulate() now calculates the step value when playing in Editor
10 Years Ago
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
10 Years Ago
Fixed building rotation not aligning to ground normal
10 Years Ago
Updated SE plugins Fixed UI not blocking raycasts RMB cancels building placement
10 Years Ago
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
10 Years Ago
Rain FX remake. (Only calibrated for night atm)
10 Years Ago
Missed a bit
10 Years Ago
Added Unit+Sound with PlaySound method (takes a sound type enum param) SpeciesSettings now runs LoadUnitSounds from OnEnable, and stores sounds in a dict (gender as the key). Added FindUnitSound method to retrieve sound using ender and sound type as above. Units now play sounds when seleced, deslected and given orders/succesfully subscribed to an SO by the player
10 Years Ago
These chicks is women... they like that all the time. https://www.youtube.com/watch?v=xauKgEX7PeQ
10 Years Ago
Updated View AttachmentPointOffset data for stick, axe, spear, log, basket and rock
10 Years Ago
Made SceneSaveHook not shit
10 Years Ago
build settings
10 Years Ago
Updated ItemView/ResourceView and BuildingView with custom handles for SO interaction distance Moved AttachmentPoint transform offset handling to ItemView, updated custom Editor with buttons to copy/save the current transform data for each AP
10 Years Ago
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
10 Years Ago
Fixed greenbox scene Moved Spawn/Decor/Grass assets into Resources/Settings/World
10 Years Ago
Updated Candelight Handles (maur
10 Years Ago
TerrainConfig ref stored in BiomeSettings, updated ZoneEditor to make sure any TerrainMeta components in children have their config refs updated when changing Biome
10 Years Ago
build settings
10 Years Ago
FloraPrefab OnEnable stuff removed, new FloraPrefabs and RockPrefabs now register with ZoneSeasons for their material setup SpawnHandler tick now measured in TOD Hours (using TOD_Time.OnHour) Removed TerrainMeta Awake() logic, Init now called from the parent Zone Added Pine Tree Item + Resource asset Spawn tinkering
10 Years Ago
Added custom editors for SpawnHandler, GrassSpawn and DecorSpawn (YAY REFRESH BUTANS) Re-worked SpawnPopulation to support spawning ItemSettings assets via their Create() method Added ItemSettings.Create() overload with transform params Added some test spawn assets for trees and berry bushes NRE checks on some delegates in PlayerController
10 Years Ago
Before/SpeedTree*: changed Smoothness/Transmission map to TintMask/Transmission map; added support for masked tinting
10 Years Ago
Fixed smartobject_test scene