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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Mostly prefab updates. New spiked wall exports.
10 Years Ago
Fresh native navmesh bake on island_large. Prefab updates
10 Years Ago
Navmesh updates
10 Years Ago
Fixed performance issues on TerrainWeatherExtension Added lightweight TerrainWeatherObject component; has to be added to any obj affected by weather
10 Years Ago
Navmesh rebaked
10 Years Ago
Tree assets cleanup
10 Years Ago
- Re-exported trees with new variants. - Updated FilmingControl script to automatically handle CameraPaths. - QB Tool preset tweaks. - New camp assets. - Scene updates
10 Years Ago
New huts, scene updates.
10 Years Ago
Scene updates apparently.
10 Years Ago
Nuking A* Example assets.
10 Years Ago
Scene and prefab updates
10 Years Ago
b11
10 Years Ago
Lies
10 Years Ago
- Added a NavAgentSlowTrigger script to slow down Agents when inside trigger volumes (river crossings) - More shader and scene updates - Fixed some issues with GroupsAgentMoveTo
10 Years Ago
More Water shader updates. Updated river and lake assets for island_large1
10 Years Ago
Removing ExportedObj folder from plastic
10 Years Ago
- Added WaterExenstion to pass the RenderSettings.customReflection cubemap to the Water shader. - Reimported SF - Moved World/Weather/Season managers to a new prefab and updated game_bootstrap scene
10 Years Ago
Updated to latest version of Editor Only for unit_so test scene and the template scene.
10 Years Ago
Tinkering with a shader for the river.
10 Years Ago
This should hopefully make poor Jenkins happy?
10 Years Ago
- Fixed some issues with Units not getting inited properly - Tweaked Deer settings assets and prefabs - Adding a river to the island_large1 map
10 Years Ago
- Re exported Human anims to fix some masking issues - Added Deer settings and related prefabs
10 Years Ago
Island navmesh update
10 Years Ago
- Added Deer and basic anims. - Moved A* into Third Party
10 Years Ago
- Updated A* Pathfinding Project to ver. 3.6 - Applied A*PP navigation to agent prefabs by default.
10 Years Ago
- A* Pathfinding Project
10 Years Ago
- Added A* Pathfinding Project. - Fixed namespace conflicts with A* Pathfinding Project (rather than changing 3rd Party sourcecode). - Updated all Navigation code for Agents to support both native and A* Pathfinding.
10 Years Ago
Grumble grumble
10 Years Ago
- Added some camera helper scripts for filming sequences - Moved camerapath3 out to the root assets folder because it think it's special.
10 Years Ago
Because meta.
10 Years Ago
Hhmmmm!
10 Years Ago
Hmm
10 Years Ago
- Refactored CameraController, split into a partial - Added RTSCameraPro as an example of some more camera functionality - Added CameraPath3 - Added Bird Flock - Cleaned up Tree assets - Removed redundant Season settings
10 Years Ago
Improved VertexPainter gui control/window handling Painting Disc gizmo now only shows up when painting Added console warning when a mesh selected for painting is missing a MeshCollider
11 Years Ago
Missed abit
11 Years Ago
- Added QuickBrush thirdparty plugin for prefab painting
11 Years Ago
More island updates. Added a camera auto-focus script
11 Years Ago
Nuking an old folder
11 Years Ago
Renaming a folder
11 Years Ago
Ok sure I missed stuff I belive you plastic
11 Years Ago
- Cleaning up and renaming scenes. - Added new large island scene - Moved some materials and textures around - Stopped weather rotating all silly
11 Years Ago
Fixed vertex painter out-of-range submesh error in flood fill
11 Years Ago
Added new island, nuked old island hiehgtmaps and splats
11 Years Ago
Commiting code from a traaaaain. (Weather rotatation tests)
11 Years Ago
Updating WeatherTypes with new settings
11 Years Ago
Fixed issue with WeatherVolumes not getting a WeatherType properly.
11 Years Ago
WeatherVolumes pick WeatherType on spawn, based on temperature at spawn.
11 Years Ago
- Cleaning up WeatherType, moving params into seperate file, and made them serializable (like TOD
11 Years Ago
- Added InControl and SSAO Pro third party assets - Refactoring WorldManager a bit, split into partials and moved the WindManager code in
11 Years Ago
- Added third party ParticleScaler script - Spawning of WeatherVolume particle FX now randomly scaled (to be made relative to position in volume) - WeatherVolume spawning improved - Fixed some issues with WeatherController's transitions, moved the controller to the Player prefab - Upgraded to u5b9